Search found 3 matches

by Tal
Wed Jan 28, 2015 9:35 am
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] How to get total linear&angular acceleration?
Replies: 9
Views: 9755

Re: How to get total linear&angular acceleration?

No, we never tried to subtract collision normal from post-collision velocity in an effort to filter out the collision effect (I think that is what you're asking). If you're guaranteed to be on LAN then your ping will be low and your bandwidth limits may be quite high. In such a case I would guess t...
by Tal
Tue Jan 27, 2015 6:10 am
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] How to get total linear&angular acceleration?
Replies: 9
Views: 9755

[Solved] How to get total linear&angular acceleration?

How can I get the total acceleration(linear&angular) I currently do: acceleration = (total force/torque) / mass + gravity This works... until collision! In collision, if I understand correctly, the contact solver push it to the other side, but it doesn't included in the total force/torque! The r...
by Tal
Thu Apr 24, 2014 4:12 am
Forum: General Bullet Physics Support and Feedback
Topic: How do I load/convert OpenFlight format?
Replies: 2
Views: 7169

How do I load/convert OpenFlight format?

First, I just want to say how good is Bullet, that is why I'm asking now an impossible question. I want to use it with Presagis Vega Prime mainly for proper collision detection, and I do aware to the separation between free software world to the commercial. As far as I saw, I can only load/deseriali...