Search found 3 matches
- Thu Feb 27, 2014 11:54 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Cannot go under a bridge-like mesh
- Replies: 4
- Views: 7552
Re: Cannot go under a bridge-like mesh
I dropped in the mesh to Unity, and used a capsule collider with the same parameters in unity, and can go under the mesh. The mesh collider is the same in unity.
- Thu Feb 27, 2014 12:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Cannot go under a bridge-like mesh
- Replies: 4
- Views: 7552
Re: Cannot go under a bridge-like mesh
I dropped in a GLDebugDrawer so I can visualize my model's collision geometry.
Yes, only the brown part is imported, and I think the coordinate system is okay, as my mesh looks normal.
Yes, only the brown part is imported, and I think the coordinate system is okay, as my mesh looks normal.
- Wed Feb 26, 2014 6:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cannot go under a bridge-like mesh
- Replies: 4
- Views: 7552
Cannot go under a bridge-like mesh
Hi! I started using Bullet, and in my project, I load an obj file, which looks like a stone bridge. I create a TriangleMeshShape from it, it has a mass of 0, so it's static. When I want to go under it with a CapsuleShape, I can't. I looks like they are colliding, but they are not. I made sure that t...