Search found 4 matches

by anamika
Wed Apr 02, 2014 9:19 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: In which direction does normal points?
Replies: 0
Views: 35285

In which direction does normal points?

Hello, I am working upon one of the application in bullet .I have to find the collision between a ray and mesh shape and for this i analyzed that a normal being used to check the collision. My question is whether this normal which is being calculated is towards penetration or resolution .i.e this no...
by anamika
Mon Mar 10, 2014 6:14 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Finding contact points between two different .stl files.
Replies: 0
Views: 36631

Finding contact points between two different .stl files.

hello, I have been using bullet library in my application.When i try to evaluate the contact points between two different .stl files i see btEmptyCollissionAlgorithm being called and i do not get any contact points,but theoretically i should get contact point.I have tried number of times by taking d...
by anamika
Fri Feb 07, 2014 4:55 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Exporting .blend and .stl file to bullet.
Replies: 0
Views: 34549

Exporting .blend and .stl file to bullet.

Hello, I am making use of bullet in one of my application containing two objects one static and the other is dynamic in which i am not taking into account any physics part. I am not able to understand how bullet support triangular meshes contained in .blend and in .stl file and i can see that there ...
by anamika
Thu Feb 06, 2014 12:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet suport for .stl and .blend file.
Replies: 0
Views: 5110

Bullet suport for .stl and .blend file.

Hello, I am making use of bullet in one of my application containing two objects one static and the other is dynamic in which i am not taking into account any physics part. I am not able to understand how bullet support triangular meshes contained in .blend and in .stl file and i can see that there ...