Search found 4 matches
- Wed Apr 02, 2014 9:19 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: In which direction does normal points?
- Replies: 0
- Views: 41598
In which direction does normal points?
Hello, I am working upon one of the application in bullet .I have to find the collision between a ray and mesh shape and for this i analyzed that a normal being used to check the collision. My question is whether this normal which is being calculated is towards penetration or resolution .i.e this no...
- Mon Mar 10, 2014 6:14 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Finding contact points between two different .stl files.
- Replies: 0
- Views: 42687
Finding contact points between two different .stl files.
hello, I have been using bullet library in my application.When i try to evaluate the contact points between two different .stl files i see btEmptyCollissionAlgorithm being called and i do not get any contact points,but theoretically i should get contact point.I have tried number of times by taking d...
- Fri Feb 07, 2014 4:55 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Exporting .blend and .stl file to bullet.
- Replies: 0
- Views: 40483
Exporting .blend and .stl file to bullet.
Hello, I am making use of bullet in one of my application containing two objects one static and the other is dynamic in which i am not taking into account any physics part. I am not able to understand how bullet support triangular meshes contained in .blend and in .stl file and i can see that there ...
- Thu Feb 06, 2014 12:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet suport for .stl and .blend file.
- Replies: 0
- Views: 5159
Bullet suport for .stl and .blend file.
Hello, I am making use of bullet in one of my application containing two objects one static and the other is dynamic in which i am not taking into account any physics part. I am not able to understand how bullet support triangular meshes contained in .blend and in .stl file and i can see that there ...