Search found 2 matches

by addmx
Tue May 27, 2014 7:49 am
Forum: General Bullet Physics Support and Feedback
Topic: himing missiles and bullet
Replies: 5
Views: 9348

himing missiles and bullet

Hi In my game i have cars with rocket launchers and need to fire rockets from them. Rocket is a simple capsule shape, for common rocket this is quite simple I place newly create btRigidBody (with capsule shape inside) on launcher, orient it the way it should be and set it's current velocity to that ...
by addmx
Tue Jan 07, 2014 10:33 am
Forum: General Bullet Physics Support and Feedback
Topic: Something broken in 2.82 ?
Replies: 1
Views: 3639

Something broken in 2.82 ?

Hi I'v used bullet 2.81 in my car simulation game (car suspension is bassed on btRaycastVehicle), now i'v updated to 2.82 (svn revision 2719 fron trunk) and my car is broken (it get's crazy on all polygonal collision meshes). The fix is to add: rayCallback.m_flags |= btTriangleRaycastCallback::kF_Us...