Thank you Just wanna thanks Bullets community for the great enginebenelot wrote:Good job! Looks like a very funny game to play!
Search found 41 matches
- Tue Aug 04, 2015 10:35 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: A sandbox game created from Bullet physics - Dapenter
- Replies: 3
- Views: 37971
Re: A sandbox game created from Bullet physics - Dapenter
- Mon Jul 06, 2015 4:05 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: A sandbox game created from Bullet physics - Dapenter
- Replies: 3
- Views: 37971
A sandbox game created from Bullet physics - Dapenter
Hi guys, This is a game that I started off in my first project and using Bullet 2 years ago, and constantly updating it and finally come to the prototyping demo release. Just want to say thank you for all community in Bullets, you guys awesome! It is still in early dev, so be sure to give some feedb...
- Wed Dec 31, 2014 1:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btManifoldPoint::getDistance() penetration question
- Replies: 1
- Views: 3631
btManifoldPoint::getDistance() penetration question
Happy New Year guys, Sorry that I have a simple question regarding btManifoldPoint::getDistance(), from what i know is that if the distance is less than 0, the penetration happens. My question now is that, how do i determine which direction of distance is it giving? For e.g, I have a point, and with...
- Tue Dec 16, 2014 11:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Compound Shape's children with different Friction ?
- Replies: 1
- Views: 3479
Compound Shape's children with different Friction ?
It seems like Bullet does not support Compound Shape with different friction children.
How do i achieve this ?
How do i achieve this ?
- Thu Oct 30, 2014 3:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btColllisionObject wobbling left and right plus in and out
- Replies: 2
- Views: 4255
Re: btColllisionObject wobbling left and right plus in and o
Hi could you illustrate the situation more in detail? Because there can be many factors such as the shape of your object, the collision surface angle, collision surface friction, the collision target type (non-movable / movable), object's DISABLED_DEACTIVATION flag etc, all of these can affect the c...
- Thu Oct 30, 2014 2:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: use btAlignedObjectArray<myObj *> to create new object ?
- Replies: 2
- Views: 4172
Re: use btAlignedObjectArray<myObj *> to create new object
Thank you bro!
I changed to other style so to avoid complicated delete heap memory process.
and thanks for your answer =)
I changed to other style so to avoid complicated delete heap memory process.
and thanks for your answer =)
- Wed Oct 29, 2014 7:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: use btAlignedObjectArray<myObj *> to create new object ?
- Replies: 2
- Views: 4172
use btAlignedObjectArray<myObj *> to create new object ?
Hi guys, I am using btAlignedObjectArray<myObj *> to create new object, but when i try to remove it, i have problem. My code is below : class myObj { int index; myObj(int index) ... ~myObj() ... }; btAlignedObjectArray<myObj *> myArray; myArray.push_back( new myObj(1) ); myArray.push_back( new myObj...
- Sat Apr 26, 2014 4:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Compound Shape Children Ray Test ?
- Replies: 0
- Views: 4255
Compound Shape Children Ray Test ?
Hi guys, bullet doesn't seem to return the collision shape of the children of compound shape, how do i determine which children object is being ray tested?
Thanks.
Thanks.
- Tue Mar 11, 2014 3:41 am
- Forum: General Bullet Physics Support and Feedback
- Topic: (Urgent) Loading Skeletal Animation with Bullet?
- Replies: 0
- Views: 5521
(Urgent) Loading Skeletal Animation with Bullet?
Hi guys,
I am trying to load the skeletal animation from (.b3d) or (.x) or (.dae) files,
but having no clue how to load them into bullet engine and manipulate the joints.
May i know if someone has a sample / guide for me?
Thank you, need it urgently.
I am trying to load the skeletal animation from (.b3d) or (.x) or (.dae) files,
but having no clue how to load them into bullet engine and manipulate the joints.
May i know if someone has a sample / guide for me?
Thank you, need it urgently.
- Tue Feb 25, 2014 12:45 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Trying to glue 2 objects together but it offset from origin.
- Replies: 1
- Views: 3569
Trying to glue 2 objects together but it offset from origin.
Greetings, I am facing some problem with gluing two objects together at a fixed orientation. The problem is that, when i had multiple constraints applied (I'm using hinge) the objects started to decay from its original positions . I had increased setOverrideNumSolverIterations to 1000 times iteratio...
- Tue Feb 18, 2014 9:45 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to obtain impulse / force ?
- Replies: 0
- Views: 4256
How to obtain impulse / force ?
hi guys,
how do I obtain impulse / force value without letting bullet actually apply the forces on the body? (upon collision)
Thanks =)
how do I obtain impulse / force value without letting bullet actually apply the forces on the body? (upon collision)
Thanks =)
- Mon Feb 17, 2014 3:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to avoid large impulse due to overlapping?
- Replies: 1
- Views: 4656
How to avoid large impulse due to overlapping?
My objects are overlapping and suddenly it spike up and jump into sky due to large impulse,
how do I handle the impulse response so that I can limit the large impulse / discard the incredibly large impulse before it applied?
Thanks guys!
how do I handle the impulse response so that I can limit the large impulse / discard the incredibly large impulse before it applied?
Thanks guys!
- Sat Feb 08, 2014 1:51 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet Constraint Bug Report.
- Replies: 0
- Views: 4195
Bullet Constraint Bug Report.
Hi guys, I would like to report a bug since I have been asking around about this question few weeks ago but no solution to work out. So I am guessing it could be a bug or so (I am not sure), hopefully someone could also try this out and let me know if I am the only one or it is really a bug and hopi...
- Thu Feb 06, 2014 4:00 am
- Forum: General Bullet Physics Support and Feedback
- Topic: FPS dropped significantly after adding Constraints
- Replies: 9
- Views: 10417
Re: FPS dropped significantly after adding Constraints
Tried the featherstone multi-body or dantzig solver? They help keep iterations low, though dantzig with 50 objects might not give that great of results (speed wise) as it's currently set up. You can also try just overriding the joint iterations, rather than all constraints. It'll improve speed a bi...
- Thu Feb 06, 2014 3:28 am
- Forum: General Bullet Physics Support and Feedback
- Topic: FPS dropped significantly after adding Constraints
- Replies: 9
- Views: 10417
Re: FPS dropped significantly after adding Constraints
Upss sorry, i mean i tested with 100-500 iterations range, all are dropping significantly after first constraint.
Plus, if i don't set the iterations high enough, the objects are like swinging and fall off from its original pivots, which looks ugly ;'O
Plus, if i don't set the iterations high enough, the objects are like swinging and fall off from its original pivots, which looks ugly ;'O