Search found 24 matches
- Thu Dec 14, 2023 12:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: AddConstraint: disableCollisionsBetweenLinkedBodies not working?
- Replies: 2
- Views: 54617
Re: AddConstraint: disableCollisionsBetweenLinkedBodies not working?
Thanks for your reply.
- Mon Nov 06, 2023 4:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: AddConstraint: disableCollisionsBetweenLinkedBodies not working?
- Replies: 2
- Views: 54617
AddConstraint: disableCollisionsBetweenLinkedBodies not working?
Hi,
Is it possible that the disableCollisionsBetweenLinkedBodies has stopped working in one of the recent updates?
Our constrainted links now collide even if the flas is set to True.
Anyone has noticed any issue with that?
Is it possible that the disableCollisionsBetweenLinkedBodies has stopped working in one of the recent updates?
Our constrainted links now collide even if the flas is set to True.
Anyone has noticed any issue with that?
- Mon Feb 20, 2023 2:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Reset/jump constraint to the initial position
- Replies: 3
- Views: 45183
Re: Reset/jump constraint to the initial position
Thanks for your reply! I have changed my previous description to be more clear on what I want to achieve, I think I did not express myself properly the first time.
- Tue Jan 31, 2023 1:31 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Reset/jump constraint to the initial position
- Replies: 3
- Views: 45183
Reset/jump constraint to the initial position
Hi, I am using Generic6DofSpring2 constraints and I would like to find an easy way to reset the constraint to the initial position. It is a quite particular case in which the parent body is static and the child (connected with the constraint) is dynamic (mass>0). I am running the constraint with a m...
- Sun May 01, 2022 9:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to know if a body is colliding
- Replies: 1
- Views: 5434
How to know if a body is colliding
Hi,
I am looking for a way to know if a body with a collision shape is having a collision with another collision shape. Is there any method to get the answer as a boolean (True if it has one or several collisions), or a way to get the total number of collisions points?
I am looking for a way to know if a body with a collision shape is having a collision with another collision shape. Is there any method to get the answer as a boolean (True if it has one or several collisions), or a way to get the total number of collisions points?
- Tue Jun 08, 2021 10:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Wake up object issue
- Replies: 1
- Views: 4192
Wake up object issue
Hi, I am trying to avoid using DISABLE_DEACTIVATION flag and trying to find a more efficient way to handle objects that go to sleep being on top of another object. The object bellow is able to apply lateral friction using a customMaterialCallback (to simulate a conveyor) but when it stops, after a b...
- Tue Jun 08, 2021 10:00 am
- Forum: PyBullet Support and Feedback
- Topic: Simulate a climb robot on a steel bridge using magnetic force
- Replies: 1
- Views: 5827
Re: Simulate a climb robot on a steel bridge using magnetic force
I have played a bit with negative forces to simulate magnets and it can work pretty well if you adjust the forces and masses properly. I would suggest you to use a customMaterialCallback to apply forces using the contact normals, by I wonder if it is possible to implement customMaterialCallbacks in ...
- Sat Mar 09, 2019 12:42 pm
- Forum: PyBullet Support and Feedback
- Topic: Moving from Bullet 2 to Pybullet
- Replies: 6
- Views: 20104
Re: Moving from Bullet 2 to Pybullet
Hi Erwin, Right now I would prefer to use Python to interface the physics engine. If we see any performance issue we could move to C++. I think it is great to have the option to run the physics server in another computer, so I guess shared memory/C++ is not an option... - Motion States: A method tha...
- Thu Mar 07, 2019 8:49 am
- Forum: PyBullet Support and Feedback
- Topic: Moving from Bullet 2 to Pybullet
- Replies: 6
- Views: 20104
Re: Moving from Bullet 2 to Pybullet
Hi Erwin! I have been using pybullet for some days now and I would like to start implementing the plugins we discussed above: - Motion states. - Collision filters for ray tests. - Using Custom materials. Can you help me to get started? Any document that explains how to introduce new plugins? Thanks ...
- Sat Oct 06, 2018 7:23 pm
- Forum: PyBullet Support and Feedback
- Topic: Moving from Bullet 2 to Pybullet
- Replies: 6
- Views: 20104
Re: Moving from Bullet 2 to Pybullet
Thanks for your answer Erwin! I will definitely give pybullet a try and see if I can learn how to program a plugin. Do you have any documentation or should I check the source code and figure it out? As I wrote, I will be happy to contribute or help if possible. I leave the link to my old project (I ...
- Thu Oct 04, 2018 10:18 pm
- Forum: PyBullet Support and Feedback
- Topic: Moving from Bullet 2 to Pybullet
- Replies: 6
- Views: 20104
Moving from Bullet 2 to Pybullet
Hi everyone! First of all, I want to thank you for the great job you are doing with the Bullet Physics library! I have been using Bullet 2 for many years now, but mostly in python, thanks to a wrapper I found on the internet and I have been maintaining and developing further. Now I am considering mo...
- Thu Oct 29, 2015 8:27 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Ghost objects and constraints
- Replies: 0
- Views: 4541
Ghost objects and constraints
Hi, I have a working simulation environment where I have some rigid bodies (static and dynamic) and some ghost objects (PairCaching). The idea is that the ghost objects are used to detect some of the dynamic objects (like sensors) but without colliding (Flag->NO_CONTACT_RESPONSE). To complicate the ...
- Wed Apr 29, 2015 7:38 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Mirror real robot using Bullet
- Replies: 2
- Views: 8238
Re: Mirror real robot using Bullet
Thanks for your reply Basroil! Could you share your knowledge and the approach with me? Do you have any paper I could read? My research is not related to be able to mirror the robot itself, but this is something could help me to achieve my primary goal. Your results are really impressive, but I can ...
- Tue Apr 28, 2015 7:29 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Mirror real robot using Bullet
- Replies: 2
- Views: 8238
Mirror real robot using Bullet
Hi, I want to try to mirror the movements of a real robot for a research project. The idea is to get the rotation of each axis from the real robot controller via Ethernet, create a virtual robot using Bullet, and try to make the Bullet robot move "exactly" the same, or at least follow as c...
- Tue Oct 07, 2014 7:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Problems with CustomMaterialcombinerCallback
- Replies: 2
- Views: 5876
Re: Problems with CustomMaterialcombinerCallback
I have still these open issues, can somebody help me please?
NOTE: Curiously if I using "Dantzig" solver it works well, so, is it a bug in the default solver?
NOTE: Curiously if I using "Dantzig" solver it works well, so, is it a bug in the default solver?