Search found 17 matches

by bullet_team
Mon Dec 31, 2018 9:14 pm
Forum: Release Announcements
Topic: Bullet Physics SDK 2.88 and PyBullet
Replies: 0
Views: 2633

Bullet Physics SDK 2.88 and PyBullet

A lot of work this year went into improving PyBullet for robotics and reinforcement learning research. The SDK was used in several published research papers by Google Brain Robotics , including our RSS 2018 paper "Sim-to-Real: Learning Agile Locomotion For Quadruped Robots" , see the [video here](ht...
by bullet_team
Sat Oct 08, 2016 2:31 am
Forum: Release Announcements
Topic: Bullet 2.85 released: pybullet, VR, inverse dynamics, IK
Replies: 0
Views: 8101

Bullet 2.85 released: pybullet, VR, inverse dynamics, IK

You can download the Bullet 2.85 release from github here: https://github.com/bulletphysics/bullet3/releases Note this release was previously called 2.84, but due to serialization/version mismatch, it has been bumped up to 2.85. Updated documentation will be added soon, as well as possible show-stop...
by bullet_team
Mon May 04, 2015 6:38 am
Forum: Release Announcements
Topic: Bullet 2.83 released on github: Example Browser, URDF
Replies: 8
Views: 54932

Bullet 2.83 released on github: Example Browser, URDF

You can download the Bullet 2.83 release from github here: https://github.com/bulletphysics/bullet3/releases See the docs/BulletQuickstart.pdf guide as part of the SDK download. Some of the features include: A new example browser, based on OpenGL 3+. It is still work-in-progress and not all demos ha...
by bullet_team
Sat May 17, 2014 10:12 pm
Forum: Release Announcements
Topic: Preparing Bullet 2.83 and 3.x at github, clone and test!
Replies: 2
Views: 14649

Preparing Bullet 2.83 and 3.x at github, clone and test!

The Bullet Physics SDK source code repository is now located at github: http://github.com/bulletphysics/bullet3 I am preparing an initial Bullet 2.83 version from that repo, please clone and test the code and discuss in this forum if there are serious issues. You can clone using either git or subver...
by bullet_team
Thu Oct 24, 2013 3:15 am
Forum: Release Announcements
Topic: Bullet 2.82 released: Featherstone and direct MLCP solvers
Replies: 1
Views: 28776

Bullet 2.82 released: Featherstone and direct MLCP solvers

The new Bullet 2.82 SDK is available for download: https://code.google.com/p/bullet/downloads/list, svn revision 2704 Some of the features include: Featherstone Articulated btMultiBody, with two-way interaction with regular btRigidBody. See Bullet/Demos/FeatherstoneMultiBodyDemo. Thanks to Stephen T...
by bullet_team
Mon Oct 08, 2012 7:48 pm
Forum: Release Announcements
Topic: Bullet 2.81 Released: Rolling Friction, XML, iOS Neon
Replies: 5
Views: 60533

Bullet 2.81 Released: Rolling Friction, XML, iOS Neon

The new Bullet 2.81 SDK is available for download: https://code.google.com/p/bullet/downloads/list Some of the features of the new release are: SIMD and Neon optimizations for iOS and Mac OSX , thanks to a contribution from Apple. Rolling Friction using a constraint, thanks to Erin Catto for the ide...
by bullet_team
Mon Mar 05, 2012 6:36 am
Forum: Release Announcements
Topic: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Replies: 17
Views: 121598

Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

You can download Bullet 2.80 SP1 now. Make sure to get SP1 revision 2531 , it includes some last minute fixes and a new VoronoiFractureDemo. We fixed some performance regression after the initial 2527 release. Aside from numerous bug fixes, the main features are: A preview of the upcoming Bullet 3.x...
by bullet_team
Sat Sep 17, 2011 1:11 am
Forum: Release Announcements
Topic: Bullet 2.79 release: new convex decomposition and premake
Replies: 4
Views: 47840

Bullet 2.79 release: new convex decomposition and premake

You can download Bullet 2.79 now, based on SVN revision 2440. Bullet 2.79 is mainly a bugfix release, but there are also some improvements, for example: New convex decomposition method, based on the HACD library. Thanks to Khaled Mamou for HACD and Sujeon Kim for the integration into Bullet. See Bul...
by bullet_team
Sat Apr 09, 2011 4:42 am
Forum: Release Announcements
Topic: Bullet 2.78 released: FractureDemo, CCD,SAT contact clipping
Replies: 6
Views: 53484

Bullet 2.78 released: FractureDemo, CCD,SAT contact clipping

You can download Bullet 2.78 now, based on SVN revision 2384. New in Bullet 2.78 Fracture and glueing demo that can break or glue child shapes of a btCompoundShape when certain impulse thresholds are exceeded. See Bullet/Demos/FractureDemo Breakable constraints, based on an applied impulse threshold...
by bullet_team
Wed Sep 22, 2010 11:37 pm
Forum: Release Announcements
Topic: Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max plugin
Replies: 8
Views: 64531

Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max plugin

You can download the Bullet 2.77 from the usual place at http://code.google.com/p/bullet/downloads/list (based on svn revision 2218) The main new feature is the OpenCL and DirectCompute hardware accelerated cloth simulation. Thanks to Lee Howes from AMD for this contribution and thanks to NVIDIA for...
by bullet_team
Thu Feb 25, 2010 1:46 pm
Forum: Release Announcements
Topic: Bullet 2.76 is released! New .bullet binary file format
Replies: 0
Views: 28006

Bullet 2.76 is released! New .bullet binary file format

You can download the Bullet 2.76 from the usual place at http://code.google.com/p/bullet/downloads/list (based on svn revision 2046) The main new feature is the new .bullet binary physics file format . The .bullet serialization has been build directly in the SDK, so there is no need to link against ...
by bullet_team
Wed Dec 23, 2009 10:44 pm
Forum: Release Announcements
Topic: Bullet plans for 2010 and Happy Holidays!
Replies: 2
Views: 15460

Bullet plans for 2010 and Happy Holidays!

Hi, Thanks everyone for making 2009 a very succesful year for Bullet. It was a lot of fun working with everyone. For 2010 we have some exciting plans towards Bullet 3.x with support for OpenCL acceleration, binary serialization in a new .bullet file format with improved authoring tools and improved ...
by bullet_team
Thu Sep 10, 2009 2:29 pm
Forum: Release Announcements
Topic: Bullet 2.75 released: GPU, SPH fluids, overall improvements
Replies: 2
Views: 23900

Bullet 2.75 released: GPU, SPH fluids, overall improvements

Bullet 2.75 is available for download now (SVN revision 1754) http://code.google.com/p/bullet/downloads/list Some features: Smoothed Particle Hydrodynamics (SPH) fluids preview, thanks to Rama Hoetzlein for contributing this under the ZLib license! See Bullet/Extras/sph. The SPH fluids will be integ...
by bullet_team
Sat May 23, 2009 3:20 am
Forum: Release Announcements
Topic: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints
Replies: 13
Views: 26603

Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints

* UPDATE 2009 June 11 * Bullet 2.75 RC3 (SVN revision 1694) is available for download and testing: http://code.google.com/p/bullet/downloads/list Some features: Smoothed Particle Hydrodynamics (SPH) fluids preview, thanks to Rama Hoetzlein for contributing this under the ZLib license! See Bullet/Ext...
by bullet_team
Mon Mar 23, 2009 5:10 am
Forum: Release Announcements
Topic: First 2D and 3D CUDA PGS constraint solver preview!
Replies: 8
Views: 17409

First 2D and 3D CUDA PGS constraint solver preview!

Roman and me have been working on implementing a 3D CUDA Projected Gauss Seidel rigid body constraint solver based on Takahiro Harada's 2D CUDA work. Takahiro and me will be discussing this general purpose gameplay physics on GPU at the Physics Tutorial of the Game Developers Conference in San Franc...