Search found 2 matches
- Mon Oct 21, 2013 6:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Loads of btRigidBody's gives stackoverflowerror
- Replies: 1
- Views: 3105
Loads of btRigidBody's gives stackoverflowerror
I am trying to allocate memory for 90.000 btRigidBody's, but it is giving me stackoverflowerror, it supposedly is coming from the fact that it is asking too much non-dynamically allocated memory. Current code: btRigidBody* tileRigidBody[300][300] How I read I should dynamically allocate with integer...
- Sat Oct 19, 2013 5:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet, Ogre and Animations
- Replies: 1
- Views: 3011
Bullet, Ogre and Animations
I am working currently with Bullet as physics engine and Ogre as graphical engine. I got most things connected via a thin wrapper called BtOgre, and it works good. But there is one thing: I use a mesh with animations in the graphical engine, but how do I reflect those animations in the physics engin...