Search found 9 matches
- Mon Nov 04, 2013 7:51 pm
- Forum: Release Announcements
- Topic: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
- Replies: 17
- Views: 213271
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Hi, I have Bullet 3.0 with openCL running beautifully (fast) in my AMD Radeon HD 7900 with Windows 7 Professional. I saw the GPU is utilized up to 95% in some of demos. My question is whether this Bullet 3.0 in OpenCL run on the next-gen game console GPU? As far as I know the following are the GPUs ...
- Sat Oct 19, 2013 9:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
The plane computation was incorrect. Attached is the modified code.
In my rough benchmark, it was around 40% faster than the original.
In my rough benchmark, it was around 40% faster than the original.
- Sun Oct 13, 2013 5:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
By the way, the change is reflected only in voronoiConvexHullShatter not in voronoiBBShatter.
- Sun Oct 13, 2013 3:48 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
The code is updated to re-use the previously computed/found planes.
Note that now the iteration starts at i+1 at // UPDATE - FIX
Indeed!
Thanks.
Note that now the iteration starts at i+1 at // UPDATE - FIX
Indeed!
Thanks.
- Sun Oct 13, 2013 8:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
By the way, I have added getVerticesInsidePlanes2.
Attached is the updated header.
Attached is the updated header.
- Sun Oct 13, 2013 7:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
Also nor my code is as efficient as it could be...
- Sun Oct 13, 2013 7:03 am
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
Sorry I was testing this in a different setting where the convex was only axis-aligned when voronoiConvexHullShatter is called. Now I have changed my code so it would work on the general setting exactly the same setting like the demo. It should roughly run 2 times faster than the original demo, by s...
- Thu Oct 10, 2013 6:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
Re: A small Bug in VoronoiFractureDemo
Oh!
There should be only one fix in the method,
VoronoiBreakingDemo::voronoiConvexHullShatter
j shoud start from i+1 not 1.
Attached is the file with the comment FIX - UPDATE.
[The code has been updated with the most recent one.]
There should be only one fix in the method,
VoronoiBreakingDemo::voronoiConvexHullShatter
j shoud start from i+1 not 1.
Attached is the file with the comment FIX - UPDATE.
[The code has been updated with the most recent one.]
- Wed Oct 02, 2013 7:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A small Bug in VoronoiFractureDemo
- Replies: 9
- Views: 7303
A small Bug in VoronoiFractureDemo
In methods, VoronoiBreakingDemo::voronoiConvexHullShatter VoronoiBreakingDemo::voronoiBBShatter j shoud start from i+1 not 1. :D ----------- for (i=0; i < numpoints ;i++) { curVoronoiPoint = points ; btVector3 icp = quatRotate(bbiq, curVoronoiPoint - bbt); rbb = icp - bbmax; nrbb = bbmin - icp; plan...