Search found 14 matches
- Mon Nov 04, 2013 3:43 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Simple boat buoyancy demo
- Replies: 10
- Views: 64071
Re: Simple boat buoyancy demo
Considering his last visit to the forum was 2 years ago, you might have to be contented with his explanation instead of his source. I don´t realy expected the topicstarter to give me the sorces, but may be the sources, even posible modified, are avaible somewhere and someone can say where to find t...
- Mon Nov 04, 2013 3:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Weapon simulation using raycast?
- Replies: 3
- Views: 5208
Re: Weapon simulation using raycast?
And where can I find the bullet samples ... AppRaytestDemo?c6burns wrote:There's a raycast demo in the bullet samples ... AppRaytestDemo
There's also this wiki article: http://bulletphysics.org/mediawiki-1.5. ... ng_RayTest
- Mon Nov 04, 2013 3:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: good tutorial to start wit bullet
- Replies: 5
- Views: 6971
Re: good tutorial to start wit bullet
Thanks.c6burns wrote:http://bulletphysics.org/mediawiki-1.5. ... l_Articles
- Mon Nov 04, 2013 3:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Weapon simulation using raycast?
- Replies: 3
- Views: 5208
Weapon simulation using raycast?
Is there some exisitng solution for using weapons in bullet? I found some solution for unity3D that using raycast, but unity3D usese some realy sily programing language here is the sorce: var GunCamera : Camera; var shotSound: AudioClip; // Shot sound var bloodPrefab: GameObject; // Blood for enemy ...
- Mon Nov 04, 2013 3:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: good tutorial to start wit bullet
- Replies: 5
- Views: 6971
Re: good tutorial to start wit bullet
So is there realy no tutorials, books ore other paper dealing with bullet engine?
- Mon Nov 04, 2013 2:58 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Simple boat buoyancy demo
- Replies: 10
- Views: 64071
Re: Simple boat buoyancy demo
I would also like to see the sorcecode of this boat buoyancy demo.
- Tue Jul 30, 2013 1:34 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: good tutorial to start wit bullet
- Replies: 5
- Views: 6971
Re: good tutorial to start wit bullet
So is there no tutorials or books for learning bullet? I used google for searching, but this site here seems to be the only one containing at least some information about Bullet engine.
- Thu Jul 25, 2013 1:35 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Vehicle demo
- Replies: 75
- Views: 147745
Re: Vehicle demo
The link is dead.mi076 wrote:http://code.google.com/p/game-ws/
- Wed Jul 24, 2013 3:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: good tutorial to start wit bullet
- Replies: 5
- Views: 6971
good tutorial to start wit bullet
Does someone know a good tutoril to start programming with bullet? Please no videotutorials, they are complete useles for me.
- Tue Jul 23, 2013 1:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: GTA clone using bullet
- Replies: 7
- Views: 11958
Re: GTA clone using bullet
I found some solutions but for Unity3D, is it posible to port them to bullet?
- Thu Jul 18, 2013 1:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: GTA clone using bullet
- Replies: 7
- Views: 11958
Re: GTA clone using bullet
I am a big GTA fan and complete new to Bullet. I also have no experience with any other physic engine. I want to create a GTA San Andreas clone using Bullet physics. What I need is simple physics for diferent vehicles like cars, bikes, boats, plains, helicopters etc. Also weapon physics and simple ...
- Wed Jul 17, 2013 11:46 am
- Forum: General Bullet Physics Support and Feedback
- Topic: GTA clone using bullet
- Replies: 7
- Views: 11958
Re: GTA clone using bullet
I am a big GTA fan and complete new to Bullet. I also have no experience with any other physic engine. I want to create a GTA San Andreas clone using Bullet physics. What I need is simple physics for diferent vehicles like cars, bikes, boats, plains, helicopters etc. Also weapon physics and simple ...
- Wed Jul 17, 2013 11:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: GTA clone using bullet
- Replies: 7
- Views: 11958
Re: GTA clone using bullet
Yeah, bullet can do that. Which render engine do you plan to use? When it comes to gun physics (and bullets) I think you can do some "instant hit" with ray tracing, except if you want realistic firearms physics like in Arma. I thought to use Ogre, there is already an Ogre based project ca...
- Tue Jul 16, 2013 3:11 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: GTA clone using bullet
- Replies: 7
- Views: 11958
GTA clone using bullet
I am a big GTA fan and complete new to Bullet. I also have no experience with any other physic engine. I want to create a GTA San Andreas clone using Bullet physics. What I need is simple physics for diferent vehicles like cars, bikes, boats, plains, helicopters etc. Also weapon physics and simple c...