Search found 4 matches
- Fri Feb 23, 2018 8:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: tips for roulette simulation
- Replies: 4
- Views: 11018
Re: tips for roulette simulation
hi @drleviathan, thanks for your quick answer! these are the answers to your questions: -status: I am at the starting phase of this particular prototype (already tried 2D approximations even with simple angular interpolation, no realistic enough) by now I am trying just to simulate the starting phas...
- Thu Feb 22, 2018 4:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: tips for roulette simulation
- Replies: 4
- Views: 11018
tips for roulette simulation
hello, I already had checked some entries in the forums regarding casino roulette simulation, but I am trying to get information regarding to the general strategy to implement the physics. by example, the first rotations of the ball it seems to stick to the edge of the wheel until lost enough energy...
- Fri Jul 05, 2013 12:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: SHIP ??
- Replies: 5
- Views: 5068
Re: SHIP ??
thanks for all your replies, I am going to research more on the topic. my project does not require precise simulation, is a game but in a river (raft simulation), not in a flat water body like the sea. I had been thinking simulate the river path with a solid terrain and the boat with a wheeled vehic...
- Fri Jul 05, 2013 2:13 am
- Forum: General Bullet Physics Support and Feedback
- Topic: SHIP ??
- Replies: 5
- Views: 5068
Re: SHIP ??
just looking for the same info..