Search found 3 matches
- Fri Jul 05, 2013 5:54 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Capsules orientation
- Replies: 2
- Views: 3713
Re: Capsules orientation
not sure what is wrong with your code, but maybe it's easier to do something like btTransform t; body.getMotionState().getWorldTransform(t); t.setOrigin(new btVector3(0,0,0)); btVector3 localForce=new btVector3 (0,1,0); body.applyCentralForce(t * localForce); Thanks! The problem is that I could mul...
- Fri Jul 05, 2013 3:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Capsules orientation
- Replies: 2
- Views: 3713
Capsules orientation
Hi, I want to apply a force that is pointing forward from the perspective of the capsule body. So how could I transform a force in capsule's local coordinates to global coordinates. Currently, I am using CapsuleX. For example, suppose that I want to apply a force of 2 units that pointing forward. Ve...
- Thu Jun 27, 2013 6:50 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1189360
Re: Java port of Bullet
Hi, I am new to jBullet and I am trying to run the demos. But I get the following error:Exception in thread "main" java.lang.UnsatisfiedLinkError: jbullet\jbullet-20101010\lib\lwjgl\win32\lwjgl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform. The problem is that I use windows 64bit...