Search found 3 matches

by chineseoldghost
Tue May 04, 2021 12:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: Character standing on a moving vehicle
Replies: 6
Views: 263

Re: Character standing on a moving vehicle

maybe try first,calc the correct force to rigidbody,then calc vehicle local space move force to rigidbody ,
by chineseoldghost
Thu Jun 20, 2013 3:59 am
Forum: General Bullet Physics Support and Feedback
Topic: Hinge2 vehicle deviate of the center vector
Replies: 0
Views: 3074

Hinge2 vehicle deviate of the center vector

i made a hinge2 vehicle,but when i give the wheel a big motor force and a high target velocity,the vehicle will deviate . if i want to avoid this,can some one tell me how to do this?i search the forum for answer ,but i failed. this deviation will happen strongly when i breaking the vehicle and set v...
by chineseoldghost
Tue Jun 04, 2013 7:06 am
Forum: General Bullet Physics Support and Feedback
Topic: btHinge2Constraint why anchor move offset the parent axie
Replies: 0
Views: 2859

btHinge2Constraint why anchor move offset the parent axie

i test a btHinge2Constraint,use constraintDemo,when i set all angular limit to zero,the anchor is in the parent axie,but when i set the x axie angular limit to allow the body rotate,the anchor will move offset the parent axie?why ,and how can is avoid this. btRigidBody* pBodyB = localCreateRigidBody...