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- Thu Oct 03, 2013 10:15 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: bullet physics on shuttered objects
- Replies: 0
- Views: 51548
bullet physics on shuttered objects
In maya 2013, i have created cube and shuttered with pdi and cleaned the pdi data and made the object as a regular polygon object. Now, I have applied dynamic rigid body for cube and sphere as a kinametic rigid body and animated the sphere as sphere is colliding with cube. when i play the simulation...