Search found 5 matches

by sarbartha
Fri Jun 28, 2013 9:29 pm
Forum: General Bullet Physics Support and Feedback
Topic: Defining a convex hull
Replies: 7
Views: 22443

Re: Defining a convex hull

I have defined a btConvexTriangleMeshShape as you have shown above. And I got the shape also. Now I am trying to find the distance of a point from that shape. Its giving a distance from the Hull surrounding the mesh but not exactly from the surface. Can you tell me how do I get that? Or atleast get ...
by sarbartha
Thu Jun 27, 2013 4:39 am
Forum: General Bullet Physics Support and Feedback
Topic: Collision detection of a point and a rigid body
Replies: 1
Views: 2410

Collision detection of a point and a rigid body

I have created a rigid body in bullet library using btConvexHullShape .

Now I want to check whether a point is inside the rigid body or not.

If it is inside the rigid body, what is the closest point outside the solid object where I can shift the point.

can anyone help me out?
by sarbartha
Sat May 11, 2013 4:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: facing problem linking bullet library in QT
Replies: 1
Views: 2567

facing problem linking bullet library in QT

I am facing a problem linking bullet library in QT. I have downloaded bullet-2.81-rev2613 and stored the library in my project folder. Then I have tried to add the bullet library and got th following error: error: LinearMath/btVector3.h: No such file or directory Please help me to get rid of it. Fol...
by sarbartha
Wed May 01, 2013 9:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: Help needed to use bullet library
Replies: 0
Views: 3186

Help needed to use bullet library

I am very new to this library. I am trying to use this library for collision detection. I am working in cloth-simulation. I have implemented a cloth simulation in CPP using opengl. I want to use this library to detect collisions. But I am not being able to merge this library with my code. I am pasti...
by sarbartha
Fri Apr 19, 2013 5:21 am
Forum: General Bullet Physics Support and Feedback
Topic: Regarding Triangle mesh collision.
Replies: 1
Views: 3946

Regarding Triangle mesh collision.

I am new to this library. I am working on cloth solid collision.

I want to use this library to detect cllision between a solid object and the cloth mesh.

Both the solid objects and cloth are triangle mesh. Can anybody help me how to initialize the btRigidBody for the solid object and also for cloth?