Search found 5 matches
- Fri Jun 28, 2013 9:29 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Defining a convex hull
- Replies: 7
- Views: 22443
Re: Defining a convex hull
I have defined a btConvexTriangleMeshShape as you have shown above. And I got the shape also. Now I am trying to find the distance of a point from that shape. Its giving a distance from the Hull surrounding the mesh but not exactly from the surface. Can you tell me how do I get that? Or atleast get ...
- Thu Jun 27, 2013 4:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision detection of a point and a rigid body
- Replies: 1
- Views: 2410
Collision detection of a point and a rigid body
I have created a rigid body in bullet library using btConvexHullShape .
Now I want to check whether a point is inside the rigid body or not.
If it is inside the rigid body, what is the closest point outside the solid object where I can shift the point.
can anyone help me out?
Now I want to check whether a point is inside the rigid body or not.
If it is inside the rigid body, what is the closest point outside the solid object where I can shift the point.
can anyone help me out?
- Sat May 11, 2013 4:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: facing problem linking bullet library in QT
- Replies: 1
- Views: 2567
facing problem linking bullet library in QT
I am facing a problem linking bullet library in QT. I have downloaded bullet-2.81-rev2613 and stored the library in my project folder. Then I have tried to add the bullet library and got th following error: error: LinearMath/btVector3.h: No such file or directory Please help me to get rid of it. Fol...
- Wed May 01, 2013 9:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Help needed to use bullet library
- Replies: 0
- Views: 3186
Help needed to use bullet library
I am very new to this library. I am trying to use this library for collision detection. I am working in cloth-simulation. I have implemented a cloth simulation in CPP using opengl. I want to use this library to detect collisions. But I am not being able to merge this library with my code. I am pasti...
- Fri Apr 19, 2013 5:21 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Regarding Triangle mesh collision.
- Replies: 1
- Views: 3946
Regarding Triangle mesh collision.
I am new to this library. I am working on cloth solid collision.
I want to use this library to detect cllision between a solid object and the cloth mesh.
Both the solid objects and cloth are triangle mesh. Can anybody help me how to initialize the btRigidBody for the solid object and also for cloth?
I want to use this library to detect cllision between a solid object and the cloth mesh.
Both the solid objects and cloth are triangle mesh. Can anybody help me how to initialize the btRigidBody for the solid object and also for cloth?