Search found 3 matches
- Wed Mar 27, 2013 10:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CCD
- Replies: 0
- Views: 2162
CCD
Hi all, I successfully managed to integrate Bullet with Ogre and was trying some demos. I replicated CcdPhysicsDemo, I was shooting a box on a stacked boxes. All the boxes (Including the shooting one) are 1x1x1 m3, the shooting box initial speed is 80. Without using CCD, the simulation was sometimes...
- Wed Mar 27, 2013 11:02 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btMotionState::setWorldTransform
- Replies: 2
- Views: 3084
Re: btMotionState::setWorldTransform
Thanks a lot, this makes it clear, it was puzzling me for a week.
- Wed Mar 27, 2013 2:20 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btMotionState::setWorldTransform
- Replies: 2
- Views: 3084
btMotionState::setWorldTransform
Hi all, I'm just new to Bullet and I'm trying to integrate it to Ogre3d. I'm deriving from btMotionState and using getWorldTransfrom and setWorldTransform. I know that getWorldTransform requires the renderable object "World relative" position and orientation, my question is about setWorldT...