Search found 3 matches

by cengkarim
Wed Mar 27, 2013 10:26 pm
Forum: General Bullet Physics Support and Feedback
Topic: CCD
Replies: 0
Views: 2162

CCD

Hi all, I successfully managed to integrate Bullet with Ogre and was trying some demos. I replicated CcdPhysicsDemo, I was shooting a box on a stacked boxes. All the boxes (Including the shooting one) are 1x1x1 m3, the shooting box initial speed is 80. Without using CCD, the simulation was sometimes...
by cengkarim
Wed Mar 27, 2013 11:02 am
Forum: General Bullet Physics Support and Feedback
Topic: btMotionState::setWorldTransform
Replies: 2
Views: 3084

Re: btMotionState::setWorldTransform

Thanks a lot, this makes it clear, it was puzzling me for a week.
by cengkarim
Wed Mar 27, 2013 2:20 am
Forum: General Bullet Physics Support and Feedback
Topic: btMotionState::setWorldTransform
Replies: 2
Views: 3084

btMotionState::setWorldTransform

Hi all, I'm just new to Bullet and I'm trying to integrate it to Ogre3d. I'm deriving from btMotionState and using getWorldTransfrom and setWorldTransform. I know that getWorldTransform requires the renderable object "World relative" position and orientation, my question is about setWorldT...