Search found 50 matches
- Wed Aug 22, 2007 12:27 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bugs in 2.44 Linux
- Replies: 3
- Views: 9023
Bugs in 2.44 Linux
Today I tried to use bullet for some work in Blender after 1 year of being "off" the engine(last time a big project for bullet contest).I realized that bullet integration is quite broken - at least in my 2.44 linux build(official one). I just wanted to ask, before tackling everything to th...
- Mon Dec 25, 2006 4:43 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Spazz Dancer- FUN puppett game/toy
- Replies: 2
- Views: 8388
- Mon Nov 20, 2006 1:38 pm
- Forum: Release Announcements
- Topic: Bullet 2.33 is available: updated user manual & fixes
- Replies: 1
- Views: 15631
- Wed Aug 16, 2006 12:14 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: PSP Contest Winners
- Replies: 1
- Views: 14397
Hi, I just want to ask if it has any sense to improve my game yet in some way, I think i found a way how to improve the gameplay, but will make myself time only if there's a chance the demo will be on blender or bullet site somewhere, so it's visible... I didn't get a single vote, was the file I pos...
- Sun Jul 16, 2006 8:56 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Overwriting the entry
- Replies: 1
- Views: 7424
Overwriting the entry
I accidentaly uploaded wrong file in the PSP contest entries directory - Erwin, please could you delete it? I wasn't succesfull in rewriting it. I uploaded the file on my site instead(windows version): http://plant.ffa.vutbr.cz/~novak/dwnflz/sstunts.zip my elysiun post: http://blenderartists.org/for...
- Thu Jul 13, 2006 10:36 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: PSP contest question - teams?
- Replies: 0
- Views: 5635
PSP contest question - teams?
I want to ask if it's possible to ask the community for help with the game - since there are already entries made by more than 1 person. I don't have much time to accomplish some really nice graphics, although the game is almost ready. I have 3 levels, splitscreen multiplayer, 2 types of cars, some ...
- Tue Jun 27, 2006 7:22 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: another car question
- Replies: 1
- Views: 7801
another car question
first i want to thank for the debugging options for cars, since from that i finally got an idea how the system works and could tune it better. the question is, if the car system has a brake implemented(or a handbrake - blocking of wheels). I've made a simple brake in my game - it simply computes vel...
- Fri Jun 23, 2006 5:30 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: adding physics objects question[corrected]
- Replies: 6
- Views: 16514
- Fri Jun 23, 2006 4:36 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: adding physics objects question[corrected]
- Replies: 6
- Views: 16514
yes. edited - yet simpler - adding physics objects in a group - car with wheels, pile of boxes(unconstrained), rope. Please look at the files, they are simple to get. Original {But wanted to do it at once since if adding and constraining all trough python is hard = for a bridge/pile of something you...
- Fri Jun 23, 2006 2:22 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: adding physics objects question[corrected]
- Replies: 6
- Views: 16514
sorry for bugging with the same bug again... I made another, I hope more komplex example of the behaviour of added object structures. use ABCD to explore various cases of added structures, and E to try more with adding some other objects. I think the transform of the objects gets multiplied in some ...
- Mon Jun 19, 2006 12:13 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: adding physics objects question[corrected]
- Replies: 6
- Views: 16514
adding physics objects question[corrected]
I'd like to ask if the bug/requested feature about adding dynamics objects as children of static objects is planed to be corrected in 2.42, since I'd like to know this for the game contest. It would be really useful for adding stacks of objects in the level dynamically, and adding sonstrained struct...
- Tue Jun 13, 2006 9:59 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: P2P Questions (and answers hopefully)
- Replies: 5
- Views: 14489
- Mon Jun 12, 2006 7:53 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: P2P Questions (and answers hopefully)
- Replies: 5
- Views: 14489
hello, you're only using 1 constraints per connection, which is no good :). look at the brige I made from yours here : plant.ffa.vutbr.cz/~novak/dwnflz/constraints.blend look in the script constraint.py, where are the constraints defined. I reduced the number of objects(was too much, better doing a ...
- Tue May 30, 2006 12:16 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bugs (Applies to 2.42 preview27)
- Replies: 22
- Views: 61484
more addObject bugs
hello I found 1 more bug with 2 different aspects - the files showing the problem are here: http://plant.ffa.vutbr.cz/~novak/dwnflz/bugs/ in fact, physics objects added as children of an static object(imagine adding a piece of level with some objects) are added good only if the static(parent) object...
- Tue May 30, 2006 11:29 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Physics and Graphics Demos for Blender 2.42
- Replies: 4
- Views: 21932
RCRuiz, I looked at it and it's awesome... very nice :) But I don't know if this is a good step in the ui, since there are plans to make blender - engine a plugin, the same with crystalblend. The Blender modeler - animator interface is in combination with game engine already a bit messy - eg in the ...