Search found 3 matches
- Wed Nov 06, 2013 5:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Parallel pair checks
- Replies: 0
- Views: 4406
Parallel pair checks
Hi, since ages I try to get my pair checks run in parallel. From the btCollisionWorld I use the contactPairTest. I nearly tried everything starting from using one callback or one for each check, never using the same objects the same time and so on. Bullet always crashes but at different times and po...
- Tue Dec 11, 2012 6:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collisions everywhere
- Replies: 1
- Views: 3816
Collisions everywhere
Hi there, I tried to make my collision detection faster by using the btGImpactConvexDecompositionShape. Unfortunately I am not able to save my world and import it again because of some unknown type errors. Nevertheless, I took the children of the decomposition and stored the shapes after a Delaunay ...
- Thu Nov 29, 2012 1:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision check for concave object
- Replies: 0
- Views: 3347
Collision check for concave object
Hi, I want to check if an arbitrary number of concave objects collide. I only need the collision check and a distance between the objects at discrete points in time. For every timestep I change the position of the objects myself. There is no need for deformation, movement, or anything else. At the m...