Search found 17 matches

by ouch67
Fri Sep 02, 2011 8:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collision detection for small high speed objects
Replies: 3
Views: 7032

Re: Collision detection for small high speed objects

hey I'm making a space game too (rts) :) But one thing with ODE that I noticed is that if you scale a collision object it's a huge performance hit. like at least half the speed or so. It might be the same with bullet too. I fixed it in that project by scaling my model and then creating the collision...
by ouch67
Fri Aug 12, 2011 4:23 pm
Forum: General Bullet Physics Support and Feedback
Topic: States
Replies: 1
Views: 3305

Re: States

you just have to make the object active to make it come back to life. Best to set it so it doesn't go inactive in the first place though.

Glad to see someone else using ogre and btogre ;)
by ouch67
Thu Aug 11, 2011 10:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: btCudaBroadphase
Replies: 1
Views: 3456

Re: btCudaBroadphase

Bullet use openCL for GPU acceration. Try out those demos and see if it speeds things up for you.
by ouch67
Thu Aug 11, 2011 10:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Trying to build libraries, link error?
Replies: 1
Views: 4275

Re: Trying to build libraries, link error?

most likely you just have the libraries out of order.

link collision first, dynamics second.
by ouch67
Sat Aug 06, 2011 2:48 am
Forum: General Bullet Physics Support and Feedback
Topic: [solved] Long delay before simulation starts
Replies: 7
Views: 7464

Re: Long delay before simulation starts

so putting a negative time step causes the simulation to pause for that duration, interesting... that might actually be useful...
by ouch67
Fri Aug 05, 2011 7:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: [solved] Long delay before simulation starts
Replies: 7
Views: 7464

Re: Long delay before simulation starts

do you have any source code you could provide?

I don't anything like that for basic objects.
by ouch67
Thu Aug 04, 2011 7:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Simple raycast tutorial
Replies: 12
Views: 31196

Re: Simple raycast tutorial

With bullet the demos are the best documentation there is unfortunately... But there is a raycast demo so I would take a look at that one.
by ouch67
Thu Aug 04, 2011 7:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: [solved] Long delay before simulation starts
Replies: 7
Views: 7464

Re: Long delay before simulation starts

Have you tried setting each object to active? they could just be turning themselves off if they are touching something.

also, gimpact objects may cause strange things like this too.
by ouch67
Mon Aug 01, 2011 7:15 pm
Forum: General Bullet Physics Support and Feedback
Topic: about bullet!!!
Replies: 3
Views: 22332

Re: about bullet!!!

try playing with the source code for the demos, it has by far been the most help for me.
by ouch67
Thu Jul 28, 2011 5:01 pm
Forum: General Bullet Physics Support and Feedback
Topic: Object stuck in the floor.
Replies: 21
Views: 34291

Re: Object stuck in the floor.

Yes you will likely lose your information on the block with the fracture method. and yeah the capsule method will likely sink and rise with each block you pass. There isn't a physics engine that I know of that will provide a smooth transition from one block to another simply because of the way physi...
by ouch67
Thu Jul 28, 2011 2:16 am
Forum: General Bullet Physics Support and Feedback
Topic: a better fracture demo for download...
Replies: 0
Views: 2905

a better fracture demo for download...

Here is a better fracture demo, it shows off more of what it can do and what needs work yet. (hint: shoot the corners...)

Despite the issues I'm still considering implementing it into my game as is. Because it's pretty fun to play with, it just needs some fixes.

oops, posted in wrong forum...
by ouch67
Wed Jul 27, 2011 4:01 am
Forum: General Bullet Physics Support and Feedback
Topic: 6Dof constraints rubber-band all over the place
Replies: 13
Views: 27402

Re: 6Dof constraints rubber-band all over the place

the ragdoll demo uses cones, but it also uses only 1kg for each limb, try adjusting your weights, bullet seems to be a bit sensitive to differing weights.
by ouch67
Wed Jul 27, 2011 3:22 am
Forum: General Bullet Physics Support and Feedback
Topic: Color coding for debug drawing?
Replies: 4
Views: 6790

Re: Color coding for debug drawing?

Yes, because you see, in Bullet, source code documents you! lol
by ouch67
Wed Jul 27, 2011 3:18 am
Forum: General Bullet Physics Support and Feedback
Topic: Looking for a solver that acts like bending metal?
Replies: 4
Views: 6233

Re: Looking for a solver that acts like bending metal?

Yes I saw that but in your source code version nothing actually deforms... So did you add something to bullet to do that or am I missing something?