Search found 21 matches

by Antodologo
Sun Nov 09, 2014 5:11 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: KROMAIA, physics based 3D space shooter, released on Steam
Replies: 0
Views: 26569

KROMAIA, physics based 3D space shooter, released on Steam

Hi! Kromaia, a 3D space shooter completely physics based (using Bullet Physics library, of course), has just been launched on Steam! http://store.steampowered.com/app/285980 http://www.krakenempire.com/kromaia/screenshots/Kromaia-1_09.jpg http://www.krakenempire.com/kromaia/screenshots/Kromaia-1_02....
by Antodologo
Tue Nov 05, 2013 7:49 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: KROMAIA, a physics based space game. Now... FREE PUBLIC DEMO
Replies: 1
Views: 13134

Re: KROMAIA, a physics based space game

http://www.krakenempire.com/images/kromaia_demo_01.jpg We have just released a public demo for our Score Attack minigame. Download it while our crowdfunding campaign lasts! Remember you can support us and get the full version here: http://igg.me/at/Kromaia/ Feel free to share with your friends. Tha...
by Antodologo
Fri Sep 27, 2013 5:12 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: KROMAIA, a physics based space game. Now... FREE PUBLIC DEMO
Replies: 1
Views: 13134

KROMAIA, a physics based space game. Now... FREE PUBLIC DEMO

Hi! Kromaia is a game developed with Bullet and Ogre that is getting close to final release. You can find complete information about the game on our Indiegogo campaign and get early access to the game very soon: http://igg.me/at/Kromaia/ You can see our crowdfunding video here: http://www.youtube.co...
by Antodologo
Tue May 28, 2013 11:48 pm
Forum: General Bullet Physics Support and Feedback
Topic: Soft bodies: wind and ropes
Replies: 0
Views: 4242

Soft bodies: wind and ropes

I have found that I can't apply wind to a softbody rope (at least to my ropes). The problem I have is that node normals are calculated by Bullet using btSoftBody::updateNormals and that function seems to set normals to zero for softbodies without faces. That is a problem, because btSoftBody::addAero...
by Antodologo
Tue May 28, 2013 11:44 pm
Forum: General Bullet Physics Support and Feedback
Topic: btSoftBody.cpp bug
Replies: 0
Views: 3854

btSoftBody.cpp bug

Maybe you already know about it but I think I have found a bug in btSoftBody.cpp, function btSoftBody::addAeroForceToFace, Currently at line 620: if (btSoftBody::eAeroModel::F_TwoSided) I understand it should be: if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided) Just delete this post if bug...
by Antodologo
Wed Sep 14, 2011 6:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: Soft bodies bug: crash on remove while on TickCallback
Replies: 0
Views: 7213

Soft bodies bug: crash on remove while on TickCallback

Hi I have been experiencing crashes when deleting soft bodies (that are attached to rigid bodies) but now I know how it happens. I don't know if I am doing something strange, but I think that my approach should be right. The problem is here: void btSoftRigidDynamicsWorld::internalSingleStepSimulatio...
by Antodologo
Sat Sep 03, 2011 10:53 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sphere-Cone collision/contact bug?
Replies: 5
Views: 7132

Re: Sphere-Cone collision/contact bug?

Can someone at least confirm it is a bug? There is something wrong with my demo?

Thx
by Antodologo
Thu Aug 18, 2011 10:48 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sphere-Cone collision/contact bug?
Replies: 5
Views: 7132

Re: Sphere-Cone collision/contact bug?

Ok, I think I have a modified demo to show the problem. I used CollisionInterfaceDemo, that is not the way I process contacts but the bug seems to happen in the same way. Just use that file instead of the original one and look at the cone generating a contact when entering the hand drawn bounding bo...
by Antodologo
Thu Aug 18, 2011 9:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: Sphere-Cone collision/contact bug?
Replies: 5
Views: 7132

Re: Sphere-Cone collision/contact bug?

Hard to say. I haven't found a demo with everything I need, but I can try to make my own demo. If I have some time I will try and post it here.
by Antodologo
Thu Aug 18, 2011 2:46 am
Forum: General Bullet Physics Support and Feedback
Topic: Sphere-Cone collision/contact bug?
Replies: 5
Views: 7132

Sphere-Cone collision/contact bug?

Hi! In the last few months I have observed a strange behaviour when my projectiles (that are cones (btConeShapeZ) ) collide with spheres. It worked perfectly before but it broke somewhere along the way. I am using revision 2410 currently. Today I tried different things and I have seen that my cones ...
by Antodologo
Wed Dec 15, 2010 2:23 am
Forum: General Bullet Physics Support and Feedback
Topic: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
Replies: 38
Views: 65700

Re: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?

Thank you!

I will post again when I get some results. Right now I am working on a different part ;)
by Antodologo
Wed Dec 08, 2010 3:54 am
Forum: General Bullet Physics Support and Feedback
Topic: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
Replies: 38
Views: 65700

Re: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?

Hi

Is there any final version of all that code to try it out? It would be nice to know the current state of the experiment including bugs and/or the TODO list

Any example code to test it? I would love to see it working with an Ogre mesh.

Thank you in advance ;)
by Antodologo
Tue Oct 05, 2010 6:01 pm
Forum: General Bullet Physics Support and Feedback
Topic: RTS style movement of units at zero gravity...
Replies: 2
Views: 5372

Re: RTS style movement of units at zero gravity...

Hi You are trying to solve two problems at the same time and they are really the same problem. Solve the linear movement (I think this one is easier) and you will be able to solve the orientation to destination. Forget damping and friction, you are in space ;) To solve linear movement you need to kn...
by Antodologo
Thu Sep 16, 2010 7:50 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Kromaia: new indie game using Bullet
Replies: 1
Views: 12272

Re: Kromaia: new indie game using Bullet

New blog post and new video about our physical propulsion, just in case somebody cares ;)

http://www.krakenempire.com/blog/?p=16
by Antodologo
Fri Sep 10, 2010 2:26 pm
Forum: General Bullet Physics Support and Feedback
Topic: [FIXED] Bug: btCompoundShape with enableDynamicAabbTree
Replies: 2
Views: 4027

Re: Bug: btCompoundShape with enableDynamicAabbTree

Yes. It seems fixed with that change.

Thank you ;)