Search found 8 matches
- Sat Dec 30, 2006 7:53 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Use of Logo, Proper way to credit Bullet.
- Replies: 1
- Views: 7324
Use of Logo, Proper way to credit Bullet.
Hi guys! I was wondering how you guys would like to be addressed in the credits of games... I would love to add the Bullet logo in the beginning of my games/demos. Is it ok? If so, do you still have the original SVG, to save us time tracing the raster one I would also like to address you guys in the...
- Wed Dec 27, 2006 6:57 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Blender 2.43: demos and Bullet Physics Contest 2007!
- Replies: 47
- Views: 163878
Edit: Sorry! it is a change to blender that was ment to be. The new hot key is control Q. Orginal message : Hi there! Build 11c dose not allow the hotkey Q to quit blender for me. (windows XP X64) just a FYI :) keep up the great work, I love all this new stuff you guys are doing :) hope you are gett...
- Wed Dec 27, 2006 6:34 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Spazz Dancer- FUN puppett game/toy
- Replies: 2
- Views: 8388
- Tue Dec 26, 2006 4:24 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Blender/Ogre Project page....
- Replies: 23
- Views: 55654
Wow! I did not know you did the original blender material Sorry about that.. I was assuming Ton did this. Thanks bye the way, I use the materials system extensively! in most of my recent stuff, I just use vertex coloring and the Wireframe effects :) Thanks very much for this :) The reason I was ment...
- Mon Dec 25, 2006 7:22 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Blender 2.43: demos and Bullet Physics Contest 2007!
- Replies: 47
- Views: 163878
- Mon Dec 25, 2006 7:04 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Blender/Ogre Project page....
- Replies: 23
- Views: 55654
Thanks
I have had my eye on the Ogre engine for a few years now. It has some really nice features. Until now it was a "Programmers only" tool for rendering in real time. Crystal space has a importer as well for their game engine. What I was hope-ing was that you might be able to make the high end...
- Mon Dec 25, 2006 6:43 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Spawn hinge constraint
- Replies: 0
- Views: 5741
Spawn hinge constraint
Hi there... Is it possible to use the EDIT:add object, actuator with hinge constrant meshes? If so how? I am trying to make a rag doll "spawn" after I collide with a "trigger" (a dynamic object). I have tried spawning the topmost parent and I get a crash before the game even runs...
- Mon Dec 25, 2006 4:53 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Spazz Dancer- FUN puppett game/toy
- Replies: 2
- Views: 8388
Spazz Dancer- FUN puppett game/toy
Hi all, THis is my first post here. I have made a neat toy from a couple of ragdolls. you can play with it here: http://s91842597.onlinehome.us/blender/SpazzDancer/spazz3.jpg http://s91842597.onlinehome.us/blender/SpazzDancer/spazz4.jpg http://s91842597.onlinehome.us/blender/SpazzDancer/spazzdancer-...