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by helloworrrrrld
Mon Apr 13, 2020 9:12 am
Forum: General Bullet Physics Support and Feedback
Topic: why btSoftRigidCollisionAlgorithm does not need any manifolds
Replies: 0
Views: 10667

why btSoftRigidCollisionAlgorithm does not need any manifolds

Hi everyone: I am using Bullet v2.88 as my rendering engine's physics engine. I have added one dynamic rigid body and one soft body to the physics world. And I want to get the collision pair by using the function "world->getDispatcher()->getManifoldByIndexInternal(i);" but I find that the ...