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- Thu Oct 03, 2013 9:23 am
- Forum: General Bullet Physics Support and Feedback
- Topic: pure virtual method called: addRigidBody
- Replies: 0
- Views: 20574
pure virtual method called: addRigidBody
I've started with a simple tutorial, this works without problems: working code //... //create World btDefaultCollisionConfiguration* config = new btDefaultCollisionConfiguration(); btCollisionDispatcher* dispatcher = new btCollisionDispatcher(config); btBroadphaseInterface* broadphase = new btDbvtBr...