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by rookie86
Thu Oct 03, 2013 9:23 am
Forum: General Bullet Physics Support and Feedback
Topic: pure virtual method called: addRigidBody
Replies: 0
Views: 20574

pure virtual method called: addRigidBody

I've started with a simple tutorial, this works without problems: working code //... //create World btDefaultCollisionConfiguration* config = new btDefaultCollisionConfiguration(); btCollisionDispatcher* dispatcher = new btCollisionDispatcher(config); btBroadphaseInterface* broadphase = new btDbvtBr...