pybullet build time: Aug 9 2019 12:57:39 connecting argv[0]=--width=320 argv[1]=--height=200 startThreads creating 1 threads. starting thread 0 started thread 0 argc=4 argv[0] = --unused argv[1] = --width=320 argv[2] = --height=200 argv[3] = --start_demo_name=Physics Server ExampleBrowserThreadFunc started X11 functions dynamically loaded using dlopen/dlsym OK! X11 functions dynamically loaded using dlopen/dlsym OK! Creating context Created GL 3.3 context Direct GLX rendering context obtained Making context current GL_VENDOR=NVIDIA Corporation GL_RENDERER=Quadro K6000/PCIe/SSE2 GL_VERSION=3.3.0 NVIDIA 384.130 GL_SHADING_LANGUAGE_VERSION=3.30 NVIDIA via Cg compiler pthread_getconcurrency()=0 Version = 3.3.0 NVIDIA 384.130 Vendor = NVIDIA Corporation Renderer = Quadro K6000/PCIe/SSE2 b3Printf: Selected demo: Physics Server startThreads creating 1 threads. starting thread 0 started thread 0 MotionThreadFunc thread started connected ven = NVIDIA Corporation ven = NVIDIA Corporation Testing SHARED mean: 30.3944857961 for 100 runs Testing SHARED w/o shadow mean: 30.6663735515 for 100 runs Writing 44129 timings for thread 0 Writing 17213 timings for thread 1 Writing 2202 timings for thread 2 numActiveThreads = 0 stopping threads Thread with taskId 0 exiting Thread TERMINATED destroy semaphore semaphore destroyed destroy main semaphore main semaphore destroyed finished numActiveThreads = 0 btShutDownExampleBrowser stopping threads Thread with taskId 0 exiting Thread TERMINATED destroy semaphore semaphore destroyed destroy main semaphore main semaphore destroyed