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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-02-26T05:11:22+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/998</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-02-26T05:11:22+00:00</updated>

		<published>2007-02-26T05:11:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3638#p3638</id>
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		<title type="html"><![CDATA[Bullet 2.43 release: compressed AABB tree, 16 bytes per node]]></title>

		
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Bullet 2.43 is released.<br><br>Main improvements:<br><br>- compressed AABB tree: 16 bytes per node, quantized aabb, with 32-bits indices. This helps reduce memory usage of large triangle meshes, with improved performance. See Demos/ConcaveDemo<br>- COLLADA import improvements. See Demos/ColladaDemo.<br>- Improved performance for convex polyhedral shapes. The local AABB is cached, instead of re-computed each frame. This caused a major slowdown for larger scenes, in particular .bsp levels with many convex hulls.<br><br>Go here to <a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Download" class="postlink">Download Bullet Physics SDK source code</a><br><br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Feb 26, 2007 5:11 am</p><hr />
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