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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2005-08-26T16:25:37+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2005-08-26T16:25:37+00:00</updated>

		<published>2005-08-26T16:25:37+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=272#p272</id>
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		<title type="html"><![CDATA[feature request - dynamic actors without rigidbody propertie]]></title>

		
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Hi, I'd like to request something what original blender sumo engine had.<br><br>In the settings for actors, you coud set up if the object is dynamic separately from that it behaves like a rigidbody. this means that the object(dynamic but not rigidbody) didn't collide and get impulses like in reality, and did just collide/bounce like a single point object(but with bounding volume). look at the original in some former versions of Blender.<br>This could save some performance, and it was the way to make avatars etc.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Fri Aug 26, 2005 4:25 pm</p><hr />
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