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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-05-07T19:01:16+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/978</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-05-07T19:01:16+00:00</updated>

		<published>2007-05-07T19:01:16+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=4161#p4161</id>
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		<title type="html"><![CDATA[How to increase the quality of physics for IPO baking ?]]></title>

		
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I just committed the fix that enables increased simulation quality by subdividing the timestep. This should go in version 2.44 of Blender.<br><div class="codebox"><p>Code: </p><pre><code>import PhysicsConstraints PhysicsConstraints.setNumTimeSubSteps(2) </code></pre></div>You can also use higher numbers then 2 obviously.<br><br>Also the random seed used inside the simulation is now reset after simulation restart. So hopefully that makes the simulation more deterministic (one one platform).<br><br>Hope this helps,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon May 07, 2007 7:01 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[3delic]]></name></author>
		<updated>2007-02-20T11:50:58+00:00</updated>

		<published>2007-02-20T11:50:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3532#p3532</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3532#p3532"/>
		<title type="html"><![CDATA[How to increase the quality of physics for IPO baking ?]]></title>

		
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Thanks.<br><br>Can I attach the script with a logice brick and an alway sensor ?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1619">3delic</a> — Tue Feb 20, 2007 11:50 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-02-19T18:41:36+00:00</updated>

		<published>2007-02-19T18:41:36+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3525#p3525</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3525#p3525"/>
		<title type="html"><![CDATA[How to increase the quality of physics for IPO baking ?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3525#p3525"><![CDATA[
See <a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Physics_Tips" class="postlink">http://www.continuousphysics.com/mediaw ... ysics_Tips</a><br><br>You probably need Blender 2.42 for this to work. Then attach a python script in the game engine, and run those lines:<br><div class="codebox"><p>Code: </p><pre><code>import PhysicsConstraintsPhysicsConstraints.setNumTimeSubSteps(2)</code></pre></div>You can increase that number for higher quality. Also read the other Physics Tips in above link.<br><br>After 2.43 we hopefully have time to improve physics baking, with more options as buttons.<br><br>Hope this helps,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Feb 19, 2007 6:41 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[3delic]]></name></author>
		<updated>2007-02-17T14:31:05+00:00</updated>

		<published>2007-02-17T14:31:05+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3505#p3505</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3505#p3505"/>
		<title type="html"><![CDATA[How to increase the quality of physics for IPO baking ?]]></title>

		
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How to increase the quality of physics for IPO baking ?<br><br>I saw somewhere there is a steps parameter which increases the quality of simulation, but cant find the link anymore . And I didn't understood where to write the line ...<br><br>Thanks<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1619">3delic</a> — Sat Feb 17, 2007 2:31 pm</p><hr />
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