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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2007-02-19T15:21:31+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/975</id>

		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-19T15:21:31+00:00</updated>

		<published>2007-02-19T15:21:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3523#p3523</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3523#p3523"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
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See my code above. It seems to fix the raysensor perfectly.<br><br>Near is ok as far I can tell (there was a report on blenderartists but I doubt it is a bug).<br><br>Maybe (needs research) the radar sensor is broken too. At least the visualisation is wrong....<br><br>Be sure I will suport you (and erwin and charlie) at max when my book is ready and I can put some time into fun things again!<br><br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Mon Feb 19, 2007 3:21 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2007-02-19T15:13:04+00:00</updated>

		<published>2007-02-19T15:13:04+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3522#p3522</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3522#p3522"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3522#p3522"><![CDATA[
&gt; I am far away to understand the code, but I guess you "Mal can do!" <br><br>lol - I'm hoping to fix as many existing bugs as possible in the GE for next release, and let Erwin and Charlie focus on the cool new stuff ( my original focus was to get messaging working again, and not running twice ).<br><br>Did your additional fix work OK for the nearSensor / raySensor stuff?  I'd need a new .blend showing what's currently broke with the new fix.<br><br>I'm starting to get to grips better now with the GE code ( am working on both a fix for parented TrackTo, and also next in line is fixing up the joystick code to better support triggering stuff with buttons etc - someone posted this bug to the forum earlier ).<br><br>Hopefully you've got the GE bug fixing bug now as well! <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Regards...<br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Mon Feb 19, 2007 3:13 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-16T16:35:51+00:00</updated>

		<published>2007-02-16T16:35:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3499#p3499</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3499#p3499"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3499#p3499"><![CDATA[
<div class="codebox"><p>Code: </p><pre><code>/* now pass this result to some controller */    if (m_rayHit){if (!m_bTriggered){// notify logicsystem that ray is now hittingresult = true;m_bTriggered = true;}else  {// notify logicsystem that ray is STILL hitting ...result = false;m_bTriggered = true;      }}    else      {if (m_bTriggered){m_bTriggered = false;// notify logicsystem that ray JUST left the Objectresult = true;}      }    </code></pre></div>I think I got it. It requires a twist in mind to get the idea that you need to pass a true if there is no hit <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Fri Feb 16, 2007 4:35 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-16T15:36:17+00:00</updated>

		<published>2007-02-16T15:36:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3498#p3498</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3498#p3498"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3498#p3498"><![CDATA[
The NearSensor works also ok, and it seems for me that it is codewise near the ray sensor. I am far away to understand the code, but I guess you "Mal can do!" <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>I attach a demofile for the workin Nearsens onto the Bug:<br><br><a href="http://projects.blender.org/tracker/index.php?func=detail&amp;aid=5874&amp;group_id=9&amp;atid=306" class="postlink">http://projects.blender.org/tracker/ind ... 9&amp;atid=306</a><br><br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Fri Feb 16, 2007 3:36 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-16T14:48:09+00:00</updated>

		<published>2007-02-16T14:48:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3496#p3496</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3496#p3496"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3496#p3496"><![CDATA[
Close to solved I would say. <br><br>However, without negative/positive pulses activated and f:0 it should still generate a +pulse on entering an object and -pulse on leaving it.<br><br>The Keyboard sensor acts fine as "how it should" work.<br><br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Fri Feb 16, 2007 2:48 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2007-02-16T12:53:19+00:00</updated>

		<published>2007-02-16T12:53:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3495#p3495</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3495#p3495"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
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Hi there Calli,<br><br>You're able to compile from source, right?<br><br>If so, try this...<br><br>Load up the KX_RaySensor.cpp file.<br><br>Change line 265 from...<br>return result;<br><br>to...<br>return false;<br><br><br>This will then only trigger a positive event based on the timings, rather than on the fact that something is in front of the object.  By setting the timer frequency to 0, it operates like normal.<br><br><br>I'm posting this, rather than a patch, so that you can quickly test it to see if it fixes your problem both in the .blend file posted ( it works here ), and in your more complicated examples using the ray sensor.<br><br><br>Let me know if it does work OK for the more complicated examples, and I can submit a patch to Erwin.<br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Fri Feb 16, 2007 12:53 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-16T09:53:28+00:00</updated>

		<published>2007-02-16T09:53:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3494#p3494</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3494#p3494"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3494#p3494"><![CDATA[
Oh one more: It is not the RaySensor is not working, it is about that it generates "always" true pulses, not only in the frequency denoted in "f:25". <br><br><br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Fri Feb 16, 2007 9:53 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2007-02-16T09:33:27+00:00</updated>

		<published>2007-02-16T09:33:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3493#p3493</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3493#p3493"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3493#p3493"><![CDATA[
Hi Mal,<br><br>I im not sure if it is a simple or smaller bug... <br><br>However there is a bug report from me (beside others) complete with a simple demo .blend at:<br><br><a href="http://projects.blender.org/tracker/index.php?func=detail&amp;aid=5874&amp;group_id=9&amp;atid=306" class="postlink">http://projects.blender.org/tracker/ind ... 9&amp;atid=306</a><br><br>All the best,<br>Carsten<br><br>PS: Ton gave me moderator rights for the GE Tracker, as soon as my time (yes I know how this feels...) permits I will check and coordinate a bit more in this sector.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Fri Feb 16, 2007 9:33 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2007-02-15T23:07:10+00:00</updated>

		<published>2007-02-15T23:07:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3491#p3491</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3491#p3491"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3491#p3491"><![CDATA[
Hi Calli,<br><br>Can you send a simple .blend showing how the ray-sensor is broken?<br><br>I'm focusing in my limited spare time on fixing these smaller bugs in the GE.<br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Thu Feb 15, 2007 11:07 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-02-15T17:15:51+00:00</updated>

		<published>2007-02-15T17:15:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3488#p3488</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3488#p3488"/>
		<title type="html"><![CDATA[GE Bugs]]></title>

		
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<blockquote class="uncited"><div>I was hoping for a working (all what is currently possible) version before a big switch in design or for Ogre.<br><br>However I need to write a book, and can`t use (for example) the ray-sensor. </div></blockquote>The GE has been under re-construction, so you would be documenting a moving target indeed. I try my best, but there is nothing I can do for 2.43 release. Perhaps you can allocate some additional chapters on Blender in relationship to COLLADA, Ogre and Bullet? And warn that some functions of the game engine are defunct due to reconstruction, but that this hopefully gets fixed in upcoming versions: there are some efforts to tackle the tracker bugs.<br><br>Thanks for the feedback,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Feb 15, 2007 5:15 pm</p><hr />
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