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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-02-06T03:12:11+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[motionphase]]></name></author>
		<updated>2014-02-06T03:12:11+00:00</updated>

		<published>2014-02-06T03:12:11+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32869#p32869</id>
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		<title type="html"><![CDATA[&lt;SOLVED&gt; btGImpactMeshShape gravity problem]]></title>

		
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I created a btGImpactMeshShape mesh shape, then created a rigid body from it. The problem is that for some strange reason, gravity no longer affects the body. What am I doing wrong? I tried the same thing with btConvexHullShape and still no results. However, regular cubes and spheres work fine.<br><br>Update: I forgot to add the body to the world.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10706">motionphase</a> — Thu Feb 06, 2014 3:12 am</p><hr />
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