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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-01-24T13:19:02+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9701</id>

		<entry>
		<author><name><![CDATA[Alundra]]></name></author>
		<updated>2014-01-24T13:19:02+00:00</updated>

		<published>2014-01-24T13:19:02+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32689#p32689</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32689#p32689"/>
		<title type="html"><![CDATA[Issue Found : btkinematiccharactercontroller]]></title>

		
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Hi all,<br>I've found an issue when I use btkinematiccharactercontroller and a Capsule.<br>If the start transform is inside the btTriangleMeshShape, I got a crash of bullet physics.<br>That should not happen I guess, the only way is to set the start transform a bit upper.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8628">Alundra</a> — Fri Jan 24, 2014 1:19 pm</p><hr />
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