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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2005-08-26T16:16:27+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/97</id>

		<entry>
		<author><name><![CDATA[Anonymous]]></name></author>
		<updated>2005-08-26T16:16:27+00:00</updated>

		<published>2005-08-26T16:16:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=271#p271</id>
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		<title type="html"><![CDATA[New Bullet Gameblender build, 17 August 2005]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=271#p271"><![CDATA[
hi i have played with the point to point constraints and mouse over.<br>the demo is here:<br><a href="http://www.ffa.vutbr.cz/~novak/dwnflz/p2p2.blend" class="postlink">http://www.ffa.vutbr.cz/~novak/dwnflz/p2p2.blend</a><br><br>see what happens after some time when some of the objects get freezed. <br>there are also some strange impulses going through the mesh, maybe caused by the size of the intersecting spheres?<br><br>by clicking on the spheres you can play with the system.<br>Maybe could be added to the testing files?<p>Statistics: Posted by Guest — Fri Aug 26, 2005 4:16 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2005-08-19T18:08:03+00:00</updated>

		<published>2005-08-19T18:08:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=252#p252</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=252#p252"/>
		<title type="html"><![CDATA[New Bullet Gameblender build, 17 August 2005]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=252#p252"><![CDATA[
A new build of Blender 3.38 with bullet rigidbody dynamics.<br><br>+Hooked up Bullet raycasting to raycast sensor<br>+Mouse over sensor works, including mouse over all (see jenga7)<br>+Additional python methods in module PhysicsConstaints<br>+Uses Bullet constraint solver by default (not ode quickstep)<br><br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=bulletblender2005aug17a.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... aug17a.zip</a><br><br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Aug 19, 2005 6:08 pm</p><hr />
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