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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-01-07T07:05:31+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9660</id>

		<entry>
		<author><name><![CDATA[wlz1992614]]></name></author>
		<updated>2014-01-07T07:05:31+00:00</updated>

		<published>2014-01-07T07:05:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32538#p32538</id>
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		<title type="html"><![CDATA[Cylinders Collision]]></title>

		
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Hi All,<br>I just started with Bullet physics in IOS, and the problem I want to solve is simulating collisions of a group of coin-shaped objects (cylinders). Noticed that, unlike with a stack of boxes, collision detection with cylinders is unreliable in this case. Should I change collision detection method to something more robust? If so, how?<br>If you want to see more,there is a video on youtube<a href="http://www.youtube.com/watch?v=yi6s7R8TafE&amp;feature=youtu.be" class="postlink">http://www.youtube.com/watch?v=yi6s7R8T ... e=youtu.be</a><dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=1168" class="postimage" alt="the wrong collision with cylinders" onclick="viewableArea(this);" /></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10644">wlz1992614</a> — Tue Jan 07, 2014 7:05 am</p><hr />
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