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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2014-01-06T11:19:03+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[rvanner]]></name></author>
		<updated>2014-01-06T11:19:03+00:00</updated>

		<published>2014-01-06T11:19:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32532#p32532</id>
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		<title type="html"><![CDATA[FPS Creator Reloaded uses Bullet Physics!]]></title>

		
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Hi,<br><br>Our new First Person Shooter tool (FPS Creator Reloaded) uses Bullet Physics for it's core physics engine. We chose Bullet for many reasons - great performance, device independent, free to use on PC and we'd just heard good things about it.<br><br>So far we have used Bullet for the character controller, dynamic objects, static objects and height field terrain.<br><br>The project is in early Beta. It will develop significantly over the next few months now that the core engine is in place.<br><br>You can read more about FPS Creator Reloaded on our website <a href="http://www.fpscreator.com" class="postlink">www.fpscreator.com</a><br><br><br>Thanks,<br><br>Rick<dl class="file"><dt class="attach-image"><img src="https://pybullet.org/Bullet/phpBB3/download/file.php?id=1167" class="postimage" alt="An example level made in just minutes in Reloaded." onclick="viewableArea(this);" /></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10641">rvanner</a> — Mon Jan 06, 2014 11:19 am</p><hr />
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