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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-12-12T21:54:12+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9618</id>

		<entry>
		<author><name><![CDATA[zenux]]></name></author>
		<updated>2013-12-12T21:54:12+00:00</updated>

		<published>2013-12-12T21:54:12+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32384#p32384</id>
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		<title type="html"><![CDATA[Contact breaking threshold: utility ?]]></title>

		
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Hello,<br><br>I'm trying to understand the utility of 'contact breaking threshold' (default value: 0.02) in source code but it's hard  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_sad.gif" width="15" height="15" alt=":(" title="Sad"> <br><br>If the distance between two bodies is less than contact breaking threshold, we create a contact point, is that right ?<br>So, we can create contact points even if bodies doesn't collide. What is the utility because they won't be used by constraint solver  when contact processing thershold = 0 ?<br><br>I see only one utility to that but I don't found the proof in the source code:<br>I guess we persist some contact points before bodies really collide in order to have more than one contact point when the bodies will really collide. It allow to improve stability.<br>Am I right ? If yes: why the broadphase works on AABBox of the shape and not on AABBox extended by contactBreakingTherhold ? Indeed, it will allow to narrowphase to persist more than one contact point before bodies collide.<br><br>Sorry for my poor English.<br>Thank you in advance.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10153">zenux</a> — Thu Dec 12, 2013 9:54 pm</p><hr />
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