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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-11-21T21:24:20+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[intresto]]></name></author>
		<updated>2013-11-21T21:24:20+00:00</updated>

		<published>2013-11-21T21:24:20+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32208#p32208</id>
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		<title type="html"><![CDATA[Re: Comparing Bullet, Havok, Newton, ODE and Physx and quest]]></title>

		
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Thanks Dirk<br>Good to know it's possible. I'll continue this question in "Support and Feedback".<br>Malcolm<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10572">intresto</a> — Thu Nov 21, 2013 9:24 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Dirk Gregorius]]></name></author>
		<updated>2013-11-21T20:17:44+00:00</updated>

		<published>2013-11-21T20:17:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32207#p32207</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32207#p32207"/>
		<title type="html"><![CDATA[Re: Comparing Bullet, Havok, Newton, ODE and Physx and quest]]></title>

		
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All engines allow you to iterate the current contact points. Then you can visualize this is in any way that is needed for your use-case.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=14">Dirk Gregorius</a> — Thu Nov 21, 2013 8:17 pm</p><hr />
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		<entry>
		<author><name><![CDATA[intresto]]></name></author>
		<updated>2013-11-21T00:45:53+00:00</updated>

		<published>2013-11-21T00:45:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32197#p32197</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32197#p32197"/>
		<title type="html"><![CDATA[Comparing Bullet, Havok, Newton, ODE and Physx and question]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32197#p32197"><![CDATA[
I found a very good, recent (2012) paper comparing Bullet, Havok, Newton, ODE and Physx:<br><br>An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations<br>Hummel et al<br>Here <a href="http://elib.dlr.de/79462/1/74320346.pdf" class="postlink">http://elib.dlr.de/79462/1/74320346.pdf</a><br><br><br>I also have a question:<br><br>If a collection of rigid bodies stacked on top of each other (e.g. boxes in a shipping container or rocks in a dry stone wall) have settled into a stable and static arrangement under the influence of gravity and friction are there physics engines which can resolve, and display as vectors, forces at points or surfaces of contact?<br><br>Thanks<br><br>Malcolm<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10572">intresto</a> — Thu Nov 21, 2013 12:45 am</p><hr />
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