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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-11-15T22:24:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[white_waluigi]]></name></author>
		<updated>2013-11-15T22:24:53+00:00</updated>

		<published>2013-11-15T22:24:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32171#p32171</id>
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		<title type="html"><![CDATA[Apply scale to a bullet colision body]]></title>

		
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I'm using bulletphysics with ogre3d. to make them share the same vertex data i used this: <a href="http://www.ogre3d.org/tikiwiki/BulletMeshStrider" class="postlink">http://www.ogre3d.org/tikiwiki/BulletMeshStrider</a> Now i have the following problem: The actual Mesh data is apparently shared correctly, but Ogre also has rotation, scale and position, which are managed by nodes. Rotation and Position weren't really a Problem but im kinda stuck on scale. So is there a way to scale a Bullet Collsion object?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10548">white_waluigi</a> — Fri Nov 15, 2013 10:24 pm</p><hr />
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