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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-11-15T05:56:50+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Gabriel Fonseca]]></name></author>
		<updated>2013-11-15T05:56:50+00:00</updated>

		<published>2013-11-15T05:56:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32164#p32164</id>
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		<title type="html"><![CDATA[Bounding Box refit for GImpactMeshShape]]></title>

		
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I am building a demo that does plastic deformation of a solid through an algorithm. My current problem is that i haven't found a good algorithm for refiting the GImpactMeshShape bounding box to the new, deformed shape. The shape is being deformed thorugh a StridingMeshInterface.<br><br>The main problem lies when the bounding box starts to become smaller or bigger than the mesh, thus making the collision algorithm mistake the collision points. I have already tried: postUpdate and updateBounds, converting to a btBvhTriangleMeshShape first and then recreating the GimpactMeshShape.<br><br>Any ideas?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10558">Gabriel Fonseca</a> — Fri Nov 15, 2013 5:56 am</p><hr />
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