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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-11-06T15:53:10+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Christi258]]></name></author>
		<updated>2013-11-06T15:53:10+00:00</updated>

		<published>2013-11-06T15:53:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32106#p32106</id>
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		<title type="html"><![CDATA[Softbody; Callback]]></title>

		
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Hi,<br>2 questions:<br>1. Why does a Softbody (sphere like in the softbody example) goes through a map (BvhTriangleMeshShape), or better, how can I avoid this?<br><br>2. I don't understand how to set up a collision callback to a btCollisionObject.<br>I want that I get informed when a specific CollisionObject hits something. Can someone explane how to do this?<br><br>Thx<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10501">Christi258</a> — Wed Nov 06, 2013 3:53 pm</p><hr />
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