<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9499" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-10-25T01:44:49+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9499</id>

		<entry>
		<author><name><![CDATA[Pacha]]></name></author>
		<updated>2013-10-25T01:44:49+00:00</updated>

		<published>2013-10-25T01:44:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32009#p32009</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32009#p32009"/>
		<title type="html"><![CDATA[Apply force to kinematic cc when rigid body below is moving]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=32009#p32009"><![CDATA[
Hello everyone. I am using Bullet's btKinematicCharacterController for my character, and I am having trouble with some translations.<br><br>When my character controller is on top of a rigid body which is moving in circles with an angular velocity, the character is stuck on the same place. What I want to do is to apply some kind of movement so the character moves if the rigid body below him is moving as well.<br><br>What would be the best way of doing this? Thanks.<br><br>Explanation gif:<br><img src="http://bigchannel.org/recording-41.gif" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10282">Pacha</a> — Fri Oct 25, 2013 1:44 am</p><hr />
]]></content>
	</entry>
	</feed>
