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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-09-19T05:47:56+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9422</id>

		<entry>
		<author><name><![CDATA[ynm]]></name></author>
		<updated>2013-09-19T05:47:56+00:00</updated>

		<published>2013-09-19T05:47:56+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31766#p31766</id>
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		<title type="html"><![CDATA[Re: How to simulate cylinder collider?]]></title>

		
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OK many thanks, both of you<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10397">ynm</a> — Thu Sep 19, 2013 5:47 am</p><hr />
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		<entry>
		<author><name><![CDATA[RandyGaul]]></name></author>
		<updated>2013-09-18T01:59:38+00:00</updated>

		<published>2013-09-18T01:59:38+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31754#p31754</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31754#p31754"/>
		<title type="html"><![CDATA[Re: How to simulate cylinder collider?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31754#p31754"><![CDATA[
Cylinder would best be represented implicitly, as in with a vector (or two points) and radius scalar (or some other variation).<br><br>One reason collision detection like this is uncommon because it might require additional authoring for special collision detection routines. If you are hand-writing collision detection routines for various collider types, the number of routines you might have to write is on the order of N^2, meaning that you really don't want to add new collider types once you get above a handful of different kinds.<br><br>Generalized algorithms are commonly used to where an approximation of nearly any desirable shape can be achieved.<br><br>Edit: I myself can think of, off the top of my head, some very fast collision tests involving a cylinder. I don't think efficiency is the issue here at all.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10235">RandyGaul</a> — Wed Sep 18, 2013 1:59 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[razer]]></name></author>
		<updated>2013-09-17T10:44:33+00:00</updated>

		<published>2013-09-17T10:44:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31744#p31744</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31744#p31744"/>
		<title type="html"><![CDATA[Re: How to simulate cylinder collider?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31744#p31744"><![CDATA[
The only difference between Sphere and Cylinder is collision detection algorithm.<br>After contact point is detected then same solver is used for all objects.<br>Every pair of shapes have there own narrowphase collision detection algorithm.<br>You may debug bullet code to see what code detects collision of cylinder and other object in your case.<br>It would not be hard if you will have only 2 objects in your world.<br>Firstly Broadphase will detect possible pair of colliding objects.<br>Then go forward and look what happen s in your code<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=6524">razer</a> — Tue Sep 17, 2013 10:44 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[ynm]]></name></author>
		<updated>2013-09-17T09:42:34+00:00</updated>

		<published>2013-09-17T09:42:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31742#p31742</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31742#p31742"/>
		<title type="html"><![CDATA[How to simulate cylinder collider?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31742#p31742"><![CDATA[
Hi<br><br>AFAIK, many engines don't incorporate the cylinder shape because it is expensive than basic shapes like sphere or rectangle box. I did some searches but could not find any light on this. So how does bullet simulate cylinder mathematically?<br><br>Regards<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10397">ynm</a> — Tue Sep 17, 2013 9:42 am</p><hr />
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