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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2005-08-13T08:58:44+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/94</id>

		<entry>
		<author><name><![CDATA[Anonymous]]></name></author>
		<updated>2005-08-13T08:58:44+00:00</updated>

		<published>2005-08-13T08:58:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=228#p228</id>
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		<title type="html"><![CDATA[kdop tree missing]]></title>

		
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it will be optimized later indeed. You can either subdivide the object into seperate pieces for now.<br><br>the optimization at the moment it:<br><br>aabb check per object -&gt; aabb check per triangle -&gt; gjk narrowphase<br>the aabb check per triangle is still very slow, and perhaps there is some debugging flag which makes the aabb infinitely large<br><br>the addition which will improve things will be a kdop tree:<br><br>aabb check per object -&gt; kdoptree -&gt; gjk narrowphase<p>Statistics: Posted by Guest — Sat Aug 13, 2005 8:58 am</p><hr />
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		<entry>
		<author><name><![CDATA[Anonymous]]></name></author>
		<updated>2005-08-13T08:16:51+00:00</updated>

		<published>2005-08-13T08:16:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=227#p227</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=227#p227"/>
		<title type="html"><![CDATA[collision on faces]]></title>

		
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I noticed that still the simulation is very dependent on the number of faces in static objects. When subdividing the ram in the demo once, the framerate drops to only 3 frames when the crate and ball reach the pile.  Is this going to be optimised?<p>Statistics: Posted by Guest — Sat Aug 13, 2005 8:16 am</p><hr />
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