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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-08-30T00:23:54+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9380</id>

		<entry>
		<author><name><![CDATA[konri100]]></name></author>
		<updated>2013-08-30T00:23:54+00:00</updated>

		<published>2013-08-30T00:23:54+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31643#p31643</id>
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		<title type="html"><![CDATA[collision shape for animated mesh]]></title>

		
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I'm trying to attach my Ogre::Mesh which is animated to btKinematicCharacterController. I thought the best collision shape for this is btCompoundShape, because i can attach to it some main bones, but there is a problem, btKinematicCharacterController doesn't work with btCompoundShape. What is the best choice of collision shape for animated mesh (btKinematicCharacterController)?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10416">konri100</a> — Fri Aug 30, 2013 12:23 am</p><hr />
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