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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-01-20T12:17:25+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/933</id>

		<entry>
		<author><name><![CDATA[JD-Multi]]></name></author>
		<updated>2007-01-20T12:17:25+00:00</updated>

		<published>2007-01-20T12:17:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3293#p3293</id>
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		<title type="html"><![CDATA[Blender and Bullet, sudden mesh split and turns dynamic]]></title>

		
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That's exactly the point, I didn't split the mesh. I just modeled a barrel and extruded the top of the barrel to the inside. Afther that I went into object mode and added dynamic and a bound to the object. When I start the engine it splits itself without a reason that I split the object myself. The only thing that could be is that I made a seam of the inner barrel to be able to texture it, it seams to split the seam from the object and use it as another mesh or something. I have no clue but 1 thing for sure I did not split it myself or added multiple meshes to it.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1578">JD-Multi</a> — Sat Jan 20, 2007 12:17 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-01-20T01:24:48+00:00</updated>

		<published>2007-01-20T01:24:48+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3290#p3290</id>
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		<title type="html"><![CDATA[Blender and Bullet, sudden mesh split and turns dynamic]]></title>

		
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How did you split the mesh? Does the object have multiple meshes? This could explain the behaviour. Don't use multiple meshes on rigidbodies for now.<br><br>If you want to simulate a hollow barrel, you have to create a compound objects, and parenting the sides. You can see a working sample in the mouse trap .blend file. The ball starts in a hollow basket.<br><br>Download the mousetrap file here:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=mouseTrap_85_test.blend" class="postlink">http://www.continuousphysics.com/ftp/pu ... test.blend</a><br><br>Hope this helps,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Jan 20, 2007 1:24 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[JD-Multi]]></name></author>
		<updated>2007-01-19T23:23:51+00:00</updated>

		<published>2007-01-19T23:23:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3285#p3285</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=3285#p3285"/>
		<title type="html"><![CDATA[Blender and Bullet, sudden mesh split and turns dynamic]]></title>

		
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While I was making barrels and trying something for the upcomming Bullet Contest, I found a strange bug. I make a hollow barrel and for some reason the hollow of it turns into a dynamic object for itself. No clue why, looks funny but not ment to be I think. <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>File, just start with P and see the barrel with IcoSphere on top, it have no idea how to explain what exactly happens but it's quite funny, never seen before.<br><a href="http://stud.cmd.hro.nl/0775659/various/blender_ge/barrels_packed.blend" class="postlink">http://stud.cmd.hro.nl/0775659/various/ ... cked.blend</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1578">JD-Multi</a> — Fri Jan 19, 2007 11:23 pm</p><hr />
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