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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-07-25T12:04:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[ChristofferN]]></name></author>
		<updated>2013-07-25T12:04:13+00:00</updated>

		<published>2013-07-25T12:04:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31419#p31419</id>
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		<title type="html"><![CDATA[Constraining rigid body on collision]]></title>

		
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I have a rigid body which I control with the gamepad, all that works fine. However I wanna have a system that when an object hits the user-controlled body it will be constrained to it. I also want to be able to release the constraint and apply a force to the constrained body.<br><br>Is this possible and what's the "best" way of setting up such a system?<br><br>cheers<br>/ Christoffer<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9569">ChristofferN</a> — Thu Jul 25, 2013 12:04 pm</p><hr />
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