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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-06-17T08:37:10+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[DannyChapman]]></name></author>
		<updated>2013-06-17T08:37:10+00:00</updated>

		<published>2013-06-17T08:37:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31047#p31047</id>
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		<title type="html"><![CDATA[Re: Control-line plane model plane simulation using Bullet]]></title>

		
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A more recent video is here: <a href="http://youtu.be/aOONp2dAzn4" class="postlink">http://youtu.be/aOONp2dAzn4</a><br><br>And if you want to try it for real (Android or Windows at the moment) : <a href="http://rowlhouse.co.uk/PicaSim/download.html" class="postlink">http://rowlhouse.co.uk/PicaSim/download.html</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1517">DannyChapman</a> — Mon Jun 17, 2013 8:37 am</p><hr />
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		<entry>
		<author><name><![CDATA[DannyChapman]]></name></author>
		<updated>2013-06-12T23:39:47+00:00</updated>

		<published>2013-06-12T23:39:47+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31020#p31020</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31020#p31020"/>
		<title type="html"><![CDATA[Control-line plane model plane simulation using Bullet]]></title>

		
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I've been using Bullet for a while now in my R/C plane simulator (<a href="http://www.rowlhouse.co.uk/PicaSim" class="postlink">http://www.rowlhouse.co.uk/PicaSim</a>)- just for the rigid body simulation. <br><br>Just recently I've been adding control-line models (which I used to fly many years ago) - a pretty insane activity where you fly planes round in circles at 80 mph or so, on a pair of 20m long wires that work the elevator, trying not to get dizzy, possibly whilst trying to cut paper streamers off another plane. <br><br>To my surprise and delight, after a bit of tweaking, Bullet is able to simulate the tethering using rope physics, and it works very well (and is efficient enough to run on mid-range mobile devices too). It's still in early stages, but here's a video:<br><br><a href="http://youtu.be/tORhAE4eoJk" class="postlink">http://youtu.be/tORhAE4eoJk</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1517">DannyChapman</a> — Wed Jun 12, 2013 11:39 pm</p><hr />
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