<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9120" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-05-22T11:01:23+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/9120</id>

		<entry>
		<author><name><![CDATA[xexuxjy]]></name></author>
		<updated>2013-05-22T11:01:23+00:00</updated>

		<published>2013-05-22T11:01:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30811#p30811</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30811#p30811"/>
		<title type="html"><![CDATA[Killer Core XNA]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30811#p30811"><![CDATA[
Been meaning to post this for a while -<br><br>sample video of Killer Core game using BulletXNA<br><br><a href="http://www.youtube.com/watch?v=uPpOkA-bu6c" class="postlink">http://www.youtube.com/watch?v=uPpOkA-bu6c</a><br><br>Using ghost objects for  :<br>Explosion Shockwaves<br>Water - simple bouyancy<br>Ice - changing friction<br>Fire - Taking damage<br>Gravity Lifts - for carrying the player around.<br><br>Rigid bodies for :<br>Player, monsters, weapons and so on.<br><br>Runs on pc and xbox <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3043">xexuxjy</a> — Wed May 22, 2013 11:01 am</p><hr />
]]></content>
	</entry>
	</feed>
