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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2005-08-12T13:56:17+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/91</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2005-08-12T13:56:17+00:00</updated>

		<published>2005-08-12T13:56:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=220#p220</id>
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		<title type="html"><![CDATA[A couple of new Bullet GJK Physics demos]]></title>

		
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This version uses the Bullet's own penalty method solver, and its GJK convex collision detection:<br>It has the option to show the lifetime of contactpoints, and to toggle deactivation (c and d keys)<br><br><a href="http://207.234.235.180/ftp/pub/test/BulletGjkPhysicsDemo.zip" class="postlink">http://207.234.235.180/ftp/pub/test/Bul ... csDemo.zip</a><br><br>This one uses the gameblender renderer:<br><a href="http://207.234.235.180/ftp/pub/test/bulletrampdemo.zip" class="postlink">http://207.234.235.180/ftp/pub/test/bulletrampdemo.zip</a><br><br>For sourcecode, login and visit the Bullet forum here:<br><br><a href="http://207.234.235.180/Bullet/phpBB2/login.php?redirect=viewforum.php&amp;f=3&amp;start=0" class="postlink">http://207.234.235.180/Bullet/phpBB2/lo ... =3&amp;start=0</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Aug 12, 2005 1:56 pm</p><hr />
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