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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-05-09T15:56:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<author><name><![CDATA[harrysjoerd]]></name></author>
		<updated>2013-05-09T15:56:13+00:00</updated>

		<published>2013-05-09T15:56:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30660#p30660</id>
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		<title type="html"><![CDATA[Bullet in Caromble!]]></title>

		
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We are five guys that have worked as part-time indies on our upcoming Breakout/Pinball spin-off for the past couple of years.<br>We are using the java port of Bullet: JBullet for the game, and we just wrote a blog post about using physics in game development. You can read it <a href="http://goo.gl/fvJ4P" class="postlink">here</a><br>Did other game developers here find it challenging to find the balance between using physics and intervention? <br>Of course we are also eager to hear your opinion about our game. We'll try and update the blog weekly.<br>Feel free to follow us on twitter or on <a href="http://goo.gl/4XiIM" class="postlink">Steam Greenlight</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=4034">harrysjoerd</a> — Thu May 09, 2013 3:56 pm</p><hr />
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