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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2013-03-08T17:23:49+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[mleufray]]></name></author>
		<updated>2013-03-08T17:23:49+00:00</updated>

		<published>2013-03-08T17:23:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30211#p30211</id>
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		<title type="html"><![CDATA[BACKEND Physics Engine]]></title>

		
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I am creating an MMO that will use both backend and frontend physics engines.<br><br>The frontend physics engine will use GPU acceleration for hair, cloth and other soft bodies. But the collisions MUST be done on the backend so that all players experience the same collisions. All I need are hard body collisions because I will be colliding envelopes, not soft bodies.<br><br>Can Bullet help me, or does anyone know of a BACKEND physics engine?<br><br>(Sorry for yelling, but I have been trying to get an answer to this for over a year...)<br><br>Thanks.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10050">mleufray</a> — Fri Mar 08, 2013 5:23 pm</p><hr />
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